Mars
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693fa17d10
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bleh
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2024-06-02 06:03:21 -04:00 |
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Mars
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6e5045f1f4
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blegh
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2024-06-02 01:24:33 -04:00 |
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Mars
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b366a7ee63
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i should sleep
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2024-06-01 06:59:01 -04:00 |
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Mars
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791e237470
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lots of stuff
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2024-05-31 22:59:00 -04:00 |
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Mars
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e8fb8ec19f
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This code is probably terrible but its ok
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2024-05-31 04:01:31 -04:00 |
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Mars
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8db3dae6f1
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blegh
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2024-05-29 06:39:39 -04:00 |
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Mars
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a24f19d16b
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pushing this cuz i need to
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2024-05-29 00:28:54 -04:00 |
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Mars
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37a93c57ea
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some additions
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2024-05-28 03:29:11 -04:00 |
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Mars
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8c4ef02b5d
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I should actually commit some stuff
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2024-05-27 05:40:36 -04:00 |
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Luca Sas
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6deeb29b67
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Merge pull request #2 from jaroshevskii/patch-2
Added unload texture function
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2022-05-22 10:38:38 +03:00 |
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jaroshevskii
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5055261d8f
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Added unload texture function
Raylib is written in C, so cleaning up resources (such as textures, images, or sounds) must be done manually
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2022-05-19 02:02:17 +03:00 |
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Luca Sas
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fbb4052665
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Merge pull request #1 from jaroshevskii/patch-1
Fix comment for assets patch
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2022-05-18 22:40:52 +03:00 |
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jaroshevskii
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32e97fa2fc
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Fix comment for assets patch
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2022-05-18 19:38:26 +03:00 |
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Luca Sas
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90c7e03b6b
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Update CMakeLists.txt
Added C to the project langs to prevent compilation failure on certain platform/compiler combos.
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2021-07-07 21:15:11 +01:00 |
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Luca Sas
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bdab2b8a6e
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- Changed CMake file to use C++ instead of C and also to use the project name as the target name.
- Changed the macro-constants to constexpr constants and removed void as the parameter to main.
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2021-03-31 19:00:44 +01:00 |
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Luca Sas
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310e32006f
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Initial commit
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2021-03-31 18:52:41 +01:00 |
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