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This commit is contained in:
parent
1926ef4a92
commit
bedf45b831
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@ -1,55 +1,8 @@
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#include <util/macros.h>
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#include "config.h"
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// -------------
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// -- General --
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// -------------
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DEFINE_GETTER(General, const std::string, Name)
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General::General(std::string name) : m_Name(std::move(name)) {}
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fn GeneralImpl::from_class(const General& instance) noexcept -> GeneralImpl {
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return { instance.getName() };
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}
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fn GeneralImpl::to_class() const -> General { return General { name }; }
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// -------------
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// ----------------
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// -- NowPlaying --
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// ----------------
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DEFINE_GETTER(NowPlaying, bool, Enabled)
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NowPlaying::NowPlaying(bool enabled) : m_Enabled(enabled) {}
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fn NowPlayingImpl::from_class(const NowPlaying& instance) noexcept -> NowPlayingImpl {
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return { .enabled = instance.getEnabled() };
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}
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fn NowPlayingImpl::to_class() const -> NowPlaying { return NowPlaying { enabled.value_or(false) }; }
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// ----------------
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// ------------
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// -- Config --
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// ------------
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DEFINE_GETTER(Config, const General, General)
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DEFINE_GETTER(Config, const NowPlaying, NowPlaying)
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DEFINE_GETTER(Config, const Weather, Weather)
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Config::Config(General general, NowPlaying now_playing, Weather weather)
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: m_General(std::move(general)), m_NowPlaying(now_playing), m_Weather(std::move(weather)) {}
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fn Config::getInstance() -> const Config& {
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static const auto* INSTANCE = new Config(rfl::toml::load<Config>("./config.toml").value());
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static const Config* INSTANCE = new Config(rfl::toml::load<Config>("./config.toml").value());
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return *INSTANCE;
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}
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fn ConfigImpl::from_class(const Config& instance) noexcept -> ConfigImpl {
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return {
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instance.getGeneral(),
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instance.getNowPlaying(),
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instance.getWeather(),
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};
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}
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fn ConfigImpl::to_class() const -> Config { return { general, now_playing, weather }; }
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// ------------
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@ -1,76 +1,36 @@
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#pragma once
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#include <cstdlib>
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#include <rfl.hpp>
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#include <rfl/Field.hpp>
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#include <rfl/default.hpp>
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#include <string>
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#include <util/macros.h>
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#include "util/macros.h"
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#include "weather.h"
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// TODO: Make config values optional and supply defaults
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using Location = std::variant<std::string, Coords>;
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class General {
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private:
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std::string m_Name;
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public:
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explicit General(std::string name);
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[[nodiscard]] fn getName() const -> const std::string;
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struct General {
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rfl::Field<"name", std::string> name = "user";
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};
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class NowPlaying {
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private:
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bool m_Enabled;
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public:
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explicit NowPlaying(bool enabled);
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[[nodiscard]] fn getEnabled() const -> bool;
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struct NowPlaying {
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bool enabled = false;
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};
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class Config {
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private:
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General m_General;
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NowPlaying m_NowPlaying;
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Weather m_Weather;
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struct Weather {
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Location location;
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std::string api_key;
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std::string units;
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public:
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/**
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* @brief Creates a new Config instance.
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*
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* @param general The general section of the configuration.
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* @param now_playing The now playing section of the configuration.
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* @param weather The weather section of the configuration.
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*/
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Config(General general, NowPlaying now_playing, Weather weather);
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fn getWeatherInfo() const -> WeatherOutput;
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};
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struct Config {
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rfl::Field<"general", General> general = General { .name = "user" };
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rfl::Field<"now_playing", NowPlaying> now_playing = NowPlaying();
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rfl::Field<"weather", Weather> weather = Weather();
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/**
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* @brief Gets the current (read-only) configuration.
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*
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* @return The current Config instance.
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*/
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static fn getInstance() -> const Config&;
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[[nodiscard]] fn getWeather() const -> const Weather;
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[[nodiscard]] fn getGeneral() const -> const General;
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[[nodiscard]] fn getNowPlaying() const -> const NowPlaying;
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};
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// reflect-cpp Stuff
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DEF_IMPL(General, std::string name)
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DEF_IMPL(NowPlaying, std::optional<bool> enabled)
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DEF_IMPL(Config, General general; NowPlaying now_playing; Weather weather)
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namespace rfl::parsing {
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template <class ReaderType, class WriterType, class ProcessorsType>
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struct Parser<ReaderType, WriterType, General, ProcessorsType>
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: CustomParser<ReaderType, WriterType, ProcessorsType, General, GeneralImpl> {};
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template <class ReaderType, class WriterType, class ProcessorsType>
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struct Parser<ReaderType, WriterType, NowPlaying, ProcessorsType>
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: CustomParser<ReaderType, WriterType, ProcessorsType, NowPlaying, NowPlayingImpl> {};
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template <class ReaderType, class WriterType, class ProcessorsType>
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struct Parser<ReaderType, WriterType, Config, ProcessorsType>
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: CustomParser<ReaderType, WriterType, ProcessorsType, Config, ConfigImpl> {};
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}
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@ -5,27 +5,9 @@
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#include "weather.h"
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#include "config.h"
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#include "util/result.h"
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using WeatherOutput = Weather::WeatherOutput;
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DEFINE_GETTER(Weather, const Weather::Location, Location)
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DEFINE_GETTER(Weather, const std::string, ApiKey)
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DEFINE_GETTER(Weather, const std::string, Units)
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Weather::Weather(Location location, std::string api_key, std::string units)
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: m_Location(std::move(location)), m_ApiKey(std::move(api_key)), m_Units(std::move(units)) {}
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fn WeatherImpl::from_class(const Weather& weather) noexcept -> WeatherImpl {
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return {
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weather.getLocation(),
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weather.getApiKey(),
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weather.getUnits(),
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};
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}
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fn WeatherImpl::to_class() const -> Weather { return { location, api_key, units }; }
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// Function to read cache from file
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fn ReadCacheFromFile() -> Result<WeatherOutput> {
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std::ifstream ifs("/tmp/weather_cache.json");
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}
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fmt::println("Received response from API. Response size: {}", responseBuffer.size());
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fmt::println("Response: {}", responseBuffer);
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WeatherOutput output = rfl::json::read<WeatherOutput>(responseBuffer).value();
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fn Weather::getWeatherInfo() const -> WeatherOutput {
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using namespace std::chrono;
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const Location loc = m_Location;
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const std::string apiKey = m_ApiKey;
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const std::string units = m_Units;
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// Check if cache is valid
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if (Result<WeatherOutput> data = ReadCacheFromFile(); data.isOk()) {
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WeatherOutput dataVal = data.value();
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WeatherOutput result;
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if (holds_alternative<std::string>(loc)) {
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const std::string city = get<std::string>(loc);
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if (holds_alternative<std::string>(location)) {
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const std::string city = get<std::string>(location);
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const char* location = curl_easy_escape(nullptr, city.c_str(), static_cast<int>(city.length()));
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const char* loc = curl_easy_escape(nullptr, city.c_str(), static_cast<int>(city.length()));
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fmt::println("City: {}", location);
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fmt::println("City: {}", loc);
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const std::string apiUrl = fmt::format(
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"https://api.openweathermap.org/data/2.5/"
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"weather?q={}&appid={}&units={}",
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location,
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apiKey,
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loc,
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api_key,
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units
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);
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result = MakeApiRequest(apiUrl).value();
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} else {
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const auto [lat, lon] = get<Coords>(loc);
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const auto [lat, lon] = get<Coords>(location);
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fmt::println("Coordinates: lat = {:.3f}, lon = {:.3f}", lat, lon);
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"weather?lat={:.3f}&lon={:.3f}&appid={}&units={}",
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lat,
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lon,
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apiKey,
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api_key,
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units
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);
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@ -4,99 +4,73 @@
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#include <rfl.hpp>
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#include <rfl/toml.hpp>
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#include <string>
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#include <variant>
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#include <util/macros.h>
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#include "util/macros.h"
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#include "util/numtypes.h"
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class Weather {
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public:
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using degrees = rfl::Validator<u16, rfl::Minimum<0>, rfl::Maximum<360>>;
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using percentage = rfl::Validator<i8, rfl::Minimum<0>, rfl::Maximum<100>>;
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using degrees = rfl::Validator<u16, rfl::Minimum<0>, rfl::Maximum<360>>;
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using percentage = rfl::Validator<i8, rfl::Minimum<0>, rfl::Maximum<100>>;
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struct Condition {
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std::string description;
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std::string icon;
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std::string main;
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usize id;
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};
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struct Main {
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f64 feels_like;
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f64 temp;
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f64 temp_max;
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f64 temp_min;
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isize pressure;
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percentage humidity;
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std::optional<isize> grnd_level;
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std::optional<isize> sea_level;
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};
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struct Wind {
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degrees deg;
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f64 speed;
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std::optional<f64> gust;
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};
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struct Precipitation {
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rfl::Rename<"1h", f64> one_hour;
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rfl::Rename<"3h", f64> three_hours;
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};
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struct Sys {
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std::string country;
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usize id;
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usize sunrise;
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usize sunset;
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usize type;
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};
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struct Clouds {
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percentage all;
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};
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struct Coords {
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double lat;
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double lon;
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};
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struct WeatherOutput {
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Clouds clouds;
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isize timezone;
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isize visibility;
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Main main;
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rfl::Rename<"coord", Coords> coords;
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std::optional<Precipitation> rain;
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std::optional<Precipitation> snow;
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std::string base;
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std::string name;
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std::vector<Condition> weather;
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Sys sys;
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usize cod;
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usize dt;
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usize id;
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Wind wind;
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};
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using Location = std::variant<std::string, Coords>;
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Weather(Location location, std::string api_key, std::string units);
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[[nodiscard]] fn getWeatherInfo() const -> WeatherOutput;
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[[nodiscard]] fn getLocation() const -> const Location;
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[[nodiscard]] fn getApiKey() const -> const std::string;
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[[nodiscard]] fn getUnits() const -> const std::string;
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private:
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Location m_Location;
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std::string m_ApiKey;
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std::string m_Units;
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struct Condition {
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std::string description;
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std::string icon;
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std::string main;
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usize id;
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};
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DEF_IMPL(Weather, Weather::Location location; std::string api_key; std::string units)
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struct Main {
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f64 feels_like;
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f64 temp;
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f64 temp_max;
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f64 temp_min;
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isize pressure;
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percentage humidity;
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std::optional<isize> grnd_level;
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std::optional<isize> sea_level;
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};
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namespace rfl::parsing {
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template <class ReaderType, class WriterType, class ProcessorsType>
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struct Parser<ReaderType, WriterType, Weather, ProcessorsType>
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: CustomParser<ReaderType, WriterType, ProcessorsType, Weather, WeatherImpl> {};
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}
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struct Wind {
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degrees deg;
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f64 speed;
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std::optional<f64> gust;
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};
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struct Precipitation {
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rfl::Rename<"1h", f64> one_hour;
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rfl::Rename<"3h", f64> three_hours;
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};
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struct Sys {
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std::string country;
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usize id;
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usize sunrise;
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usize sunset;
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usize type;
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};
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struct Clouds {
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percentage all;
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};
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struct Coords {
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double lat;
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double lon;
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};
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struct WeatherOutput {
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Clouds clouds;
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isize timezone;
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isize visibility;
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Main main;
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rfl::Rename<"coord", Coords> coords;
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std::optional<Precipitation> rain;
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std::optional<Precipitation> snow;
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std::string base;
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std::string name;
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std::vector<Condition> weather;
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Sys sys;
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usize cod;
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usize dt;
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usize id;
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Wind wind;
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};
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11
src/main.cpp
11
src/main.cpp
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}
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fn main() -> int {
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using WeatherOutput = Weather::WeatherOutput;
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const Config& config = Config::getInstance();
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auto weatherFuture =
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std::async(std::launch::async, [&config]() { return config.getWeather().getWeatherInfo(); });
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std::async(std::launch::async, [&config]() { return config.weather.get().getWeatherInfo(); });
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auto osVersionFuture = std::async(std::launch::async, GetOSVersion);
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auto nowPlayingEnabledFuture =
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std::async(std::launch::async, [&config]() { return config.getNowPlaying().getEnabled(); });
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std::async(std::launch::async, [&config]() { return config.now_playing.get().enabled; });
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auto dateFuture = std::async(std::launch::async, GetDate);
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auto memInfoFuture = std::async(std::launch::async, GetMemInfo);
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@ -66,8 +64,9 @@ fn main() -> int {
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const long temp = std::lround(json.main.temp);
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const std::string townName = json.name;
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const char* version = osVersionFuture.get();
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const std::string name = config.getGeneral().getName();
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const char* version = osVersionFuture.get();
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const std::string name = config.general.value().name.get();
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const bool nowPlayingEnabled = nowPlayingEnabledFuture.get();
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fmt::println("Hello {}!", name);
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