vulkan-test/shaders/crosshair_vertex.glsl
2024-11-15 21:25:10 -05:00

12 lines
223 B
GLSL

#version 450
layout(location = 0) in vec2 inPosition;
layout(location = 1) in vec3 inColor;
layout(location = 0) out vec3 fragColor;
void main() {
gl_Position = vec4(inPosition, 0.0, 1.0);
fragColor = inColor;
}