vulkan-test/shaders/crosshair_fragment.glsl
2024-11-15 21:25:10 -05:00

9 lines
148 B
GLSL

#version 450
layout(location = 0) in vec3 fragColor;
layout(location = 0) out vec4 outColor;
void main() {
outColor = vec4(fragColor, 1.0);
}