#include #include #include #define GLFW_INCLUDE_NONE #define GLFW_INCLUDE_VULKAN #include #include "util/types.h" constexpr u32 WIDTH = 800; constexpr u32 HEIGHT = 600; constexpr std::array validationLayers = { "VK_LAYER_KHRONOS_validation" }; #ifdef NDEBUG const bool enableValidationLayers = false; #else const bool enableValidationLayers = true; #endif class Application { public: fn run() -> void { initWindow(); initVulkan(); mainLoop(); cleanup(); } private: VkInstance mInstance; GLFWwindow* mWindow; static fn checkValidationLayerSupport() -> bool { u32 layerCount = 0; vkEnumerateInstanceLayerProperties(&layerCount, nullptr); std::vector availableLayers(layerCount); vkEnumerateInstanceLayerProperties(&layerCount, availableLayers.data()); for (const char* layerName : validationLayers) { bool layerFound = false; for (const auto& layerProperties : availableLayers) { if (strcmp( static_cast(layerName), static_cast(layerProperties.layerName) ) == 0) { layerFound = true; break; } } if (!layerFound) return false; } return true; } static fn getAvailableExtensions() -> std::vector { u32 extensionCount = 0; vkEnumerateInstanceExtensionProperties(nullptr, &extensionCount, nullptr); std::vector extensions(extensionCount); vkEnumerateInstanceExtensionProperties(nullptr, &extensionCount, extensions.data()); return extensions; } fn createInstance() -> void { if (enableValidationLayers && !checkValidationLayerSupport()) throw std::runtime_error("Validation layers requested, but not available!"); VkApplicationInfo appInfo {}; appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO; // Used for pNext appInfo.pApplicationName = "Hello Triangle"; appInfo.pEngineName = "No Engine"; appInfo.applicationVersion = VK_MAKE_VERSION(1, 0, 0); appInfo.engineVersion = VK_MAKE_VERSION(1, 0, 0); appInfo.apiVersion = VK_API_VERSION_1_0; uint32_t glfwExtensionCount = 0; const char** glfwExtensions = glfwGetRequiredInstanceExtensions(&glfwExtensionCount); VkInstanceCreateInfo createInfo {}; createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO; createInfo.pApplicationInfo = &appInfo; createInfo.enabledExtensionCount = glfwExtensionCount; createInfo.ppEnabledExtensionNames = glfwExtensions; if (enableValidationLayers) { createInfo.enabledLayerCount = static_cast(validationLayers.size()); createInfo.ppEnabledLayerNames = validationLayers.data(); } else { createInfo.enabledLayerCount = 0; } std::vector requiredExtensions; requiredExtensions.emplace_back(VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME); createInfo.flags |= VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR; createInfo.enabledExtensionCount = static_cast(requiredExtensions.size()); createInfo.ppEnabledExtensionNames = requiredExtensions.data(); if (vkCreateInstance(&createInfo, nullptr, &mInstance) != VK_SUCCESS) throw std::runtime_error("failed to create instance!"); } fn initWindow() -> void { // Initialize GLFW glfwInit(); // Don't create an OpenGL context glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API); // Disable Resizing glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE); mWindow = glfwCreateWindow(WIDTH, HEIGHT, "Vulkan", nullptr, nullptr); } fn initVulkan() -> void { createInstance(); } fn mainLoop() -> void { while (!glfwWindowShouldClose(mWindow)) glfwPollEvents(); } fn cleanup() -> void { vkDestroyInstance(mInstance, nullptr); glfwDestroyWindow(mWindow); glfwTerminate(); } }; fn main() -> int { Application app; try { app.run(); } catch (const std::exception& e) { std::cerr << e.what() << std::endl; return EXIT_FAILURE; } return EXIT_SUCCESS; }