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79 commits
main ... vk-hpp

Author SHA1 Message Date
avery 9b468e5c8a
fix camera movement 2024-11-07 02:11:30 +00:00
Mars 450c92ec55
suckel 2024-11-05 19:47:37 -05:00
Mars 0f7c86bd4b suckle 2024-10-29 23:32:08 -04:00
Mars 2fa8e016da
weh 2024-10-23 13:10:18 -04:00
Mars 5b7f400b7b
weh 2024-10-19 22:04:21 -04:00
Mars 31f772eb2d
lotsa things 2024-10-19 00:41:14 -04:00
Mars f99ff172db
IT WORKS YAYY 2024-10-18 20:00:24 -04:00
Mars 40af687b7f
shit 2024-10-18 19:11:08 -04:00
Mars e2eec3fbeb
man 2024-10-18 19:10:11 -04:00
Mars 0caa990a93
im ngl im too tired to figure out why this isnt working rn 2024-10-18 16:07:02 -04:00
Mars edbcf2406b better handling of models, textures and shaders 2024-10-18 14:34:26 -04:00
Mars 4a4939e65b stop writing imgui.ini 2024-10-18 13:35:59 -04:00
Mars 52123f27ac fix build on windows 2024-10-18 13:35:50 -04:00
Mars 059dc159bd
i forced a glorified computer to write documentation for me :smilew: 2024-10-18 00:29:10 -04:00
Mars 3fdca6c6db
Merge branch 'vk-hpp' of https://git.pupbrained.xyz/pupbrained/vulkan-test into vk-hpp 2024-10-17 23:14:29 -04:00
Mars ed9141ae8f
weh 2024-10-17 23:14:22 -04:00
Mars fa2d41ac81
updat 2024-10-16 23:13:55 -04:00
Mars e06d360e28
hooooly it works 2024-10-15 21:53:36 -04:00
Mars b2779c119a
urggh 2024-10-15 20:38:05 -04:00
Mars 154a81721d
blegh 2024-10-15 19:49:39 -04:00
Mars 7632347218
fixes + optimizations + commenting 2024-10-14 23:32:52 -04:00
Mars bac5d088f8
few more comments 2024-10-12 19:05:31 -04:00
Mars 780a7301f5
more updates 2024-10-12 15:39:20 -04:00
Mars 545975d6bb
format 2024-10-12 01:22:04 -04:00
Mars 96a92ec0e2
make helper class for image stuff 2024-10-12 00:07:13 -04:00
Mars fdc9507670
weh 2024-10-11 22:34:15 -04:00
Mars 7dafdfffa6
Multisampling 2024-10-11 21:14:36 -04:00
Mars 8bb2fafe01
Mipmaps 2024-10-11 20:50:23 -04:00
Mars 8285b60211
model loading 2024-10-11 20:04:28 -04:00
Mars 02cd99a73a
depth buffering 2024-10-11 19:09:37 -04:00
Mars f541f6ec8c fix for asahi 2024-10-11 15:58:09 -04:00
Mars bdc1ebc047
oops 2024-10-11 00:45:36 -04:00
Mars b97a9e2b7b
holy shit an image 2024-10-11 00:42:58 -04:00
Mars f4fcfd3fda
god . damnit 2024-10-10 21:36:42 -04:00
Mars ae7de1f8ee
god damnit 2024-10-10 21:18:45 -04:00
Mars f0e85c0d88
idk why this isnt working rn but whatever 2024-10-10 20:39:04 -04:00
Mars 1732d56e22
Index buffer 2024-10-10 18:51:20 -04:00
Mars 7cc871fb48
Staging buffer 2024-10-10 16:04:46 -04:00
Mars c2ee7e8677
update flake 2024-10-10 16:04:38 -04:00
Mars 31b93deecb
Vertex buffer input description & creation 2024-10-09 23:00:45 -04:00
Mars 1eade711ba
scujkel; 2024-10-07 16:04:49 -04:00
Mars 79fdc8c38a
weh 2024-10-06 18:34:42 -04:00
Mars 61a2e9367b ok i guess we do need exceptions 2024-10-06 18:14:15 -04:00
Mars f4f4b7898b uirgghghghg 2024-10-06 17:34:25 -04:00
Mars 6711f4b6e0
oops 2024-10-06 16:19:29 -04:00
Mars e3cc2bd8f3
oh this doesnt even need that anymore ok 2024-10-06 12:36:12 -04:00
Mars 0d77992e67
what 2024-10-06 12:26:44 -04:00
Mars df0e12a783
some more things 2024-10-06 01:26:41 -04:00
Mars ecc11a2751
shit 2024-10-06 00:37:51 -04:00
Mars daad4cc907
yes i will change those value calls to something else later 2024-10-06 00:37:42 -04:00
Mars 83631f940e
resizing works now yay 2024-10-05 23:08:12 -04:00
Mars 14ca81b3cb
clang 19 is giving me issues 2024-10-05 23:08:04 -04:00
Mars 23bb6b871f
are you serious. the issue was yabai. 2024-10-05 15:57:25 -04:00
Mars 76fa86d622
few little things 2024-10-01 19:00:31 -04:00
Mars 7fd7beea60
HOLY FUCKING SHIT I GOT A TRIANGLE 2024-10-01 18:54:41 -04:00
Mars 7648a55f8d
Framebuffers 2024-10-01 18:33:05 -04:00
Mars e0b7e93bd8
FInished graphics pipeline basics 2024-10-01 18:30:31 -04:00
Mars 98bd5f7bc2
Ok cool we're back to where we were 2024-10-01 17:06:14 -04:00
Mars ba46d3d834
Finished swap chain 2024-10-01 16:57:40 -04:00
Mars 9ae5a4675a
up to right before choosing the right settings for the swap chain 2024-10-01 16:10:20 -04:00
Mars 623c51d335
i dont think i need this 2024-10-01 14:29:05 -04:00
Mars 87c6018de1
fix es 2024-10-01 14:15:39 -04:00
Mars aadf46f066
more things 2024-09-30 21:34:25 -04:00
Mars 10af83237f
forgot this 2024-09-30 21:23:11 -04:00
Mars 6395c6b95c
more vk stuff 2024-09-30 21:21:38 -04:00
Mars 9b221b81b4
remove unneeded stuff 2024-09-30 19:56:23 -04:00
Mars 658595e0c5
weh 2024-09-30 19:49:44 -04:00
Mars 134b43c1d4
update some stuff so i dont get a ton of useless warnings 2024-09-30 17:52:49 -04:00
Mars 2735eb5807
i think its better to just use the full namespace here 2024-09-30 16:50:58 -04:00
Mars ffd3f44464
vkfw 2024-09-30 16:46:17 -04:00
Mars ee96290c80
ok it works on macos now yay 2024-09-30 15:25:22 -04:00
Mars 329eeb76c7
ughehgehgge 2024-09-30 00:57:13 -04:00
Mars a4c78acebf
physical devices queue families yeah 2024-09-30 00:31:08 -04:00
Mars d489322ab2
blegh 2024-09-29 23:11:12 -04:00
Mars df6ec77374
also this 2024-09-29 23:05:15 -04:00
Mars 01cdd533c5
i dont think i need this?? 2024-09-29 23:04:33 -04:00
Mars 651f339537
i prefer this 2024-09-29 23:03:43 -04:00
Mars d6c93896d1
ok ok ok ok ok ok i got something 2024-09-29 23:02:04 -04:00
Mars 12c4d95aff
started transition to vulkan-hpp 2024-09-29 20:12:56 -04:00
20 changed files with 36070 additions and 2147 deletions

View file

@ -20,6 +20,7 @@ IndentWidth: 2
NamespaceIndentation: All
SpaceBeforeCpp11BracedList: true
SpacesBeforeTrailingComments: 1
Standard: Latest
IncludeBlocks: Regroup
IncludeCategories:

View file

@ -1,4 +1,3 @@
# noinspection SpellCheckingInspection
Checks: >
*,
-ctad-maybe-unsupported,
@ -8,6 +7,7 @@ Checks: >
-bugprone-implicit-widening-of-multiplication-result,
-cert-env33-c,
-concurrency-mt-unsafe,
-cppcoreguidelines-avoid-const-or-ref-data-members,
-cppcoreguidelines-avoid-magic-numbers,
-cppcoreguidelines-owning-memory,
-cppcoreguidelines-pro-type-member-init,

View file

@ -1,4 +0,0 @@
Diagnostics:
Suppress: >
-Wmissing-template-arg-list-after-template-kw,
-Wctad-maybe-unsupported

3
.envrc
View file

@ -1,2 +1 @@
export NIXPKGS_ALLOW_UNSUPPORTED_SYSTEM=1
use_flake . --impure
use_flake

1
.gitignore vendored
View file

@ -2,3 +2,4 @@
.direnv/
.vscode/
build/
imgui.ini

View file

@ -1,6 +1,10 @@
# This file was generated by nvfetcher, please do not modify it manually.
{ fetchgit, fetchurl, fetchFromGitHub, dockerTools }:
{
fetchgit,
fetchurl,
fetchFromGitHub,
dockerTools,
}: {
fmt = {
pname = "fmt";
version = "11.0.2";

View file

@ -1,12 +1,63 @@
{
"nodes": {
"flake-compat": {
"locked": {
"lastModified": 1688025799,
"narHash": "sha256-ktpB4dRtnksm9F5WawoIkEneh1nrEvuxb5lJFt1iOyw=",
"owner": "nix-community",
"repo": "flake-compat",
"rev": "8bf105319d44f6b9f0d764efa4fdef9f1cc9ba1c",
"type": "github"
},
"original": {
"owner": "nix-community",
"repo": "flake-compat",
"type": "github"
}
},
"nixos-asahi": {
"inputs": {
"flake-compat": "flake-compat",
"nixpkgs": "nixpkgs",
"rust-overlay": "rust-overlay"
},
"locked": {
"lastModified": 1729779640,
"narHash": "sha256-M9t4Ta9d76aVqd1mkLBl8zFSWYc8pv6AZTy1SU5bVp0=",
"owner": "zzywysm",
"repo": "nixos-asahi",
"rev": "5f8823f3543cbf9566d5af49b3a3c18539681eac",
"type": "github"
},
"original": {
"owner": "zzywysm",
"repo": "nixos-asahi",
"type": "github"
}
},
"nixpkgs": {
"locked": {
"lastModified": 1727065772,
"narHash": "sha256-U9baiEXL2YsS67QKlBAPIUq+OB+eUPKv8n1vGNdhiec=",
"lastModified": 1725103162,
"narHash": "sha256-Ym04C5+qovuQDYL/rKWSR+WESseQBbNAe5DsXNx5trY=",
"owner": "nixos",
"repo": "nixpkgs",
"rev": "12228ff1752d7b7624a54e9c1af4b222b3c1073b",
"type": "github"
},
"original": {
"owner": "nixos",
"ref": "nixos-unstable",
"repo": "nixpkgs",
"type": "github"
}
},
"nixpkgs_2": {
"locked": {
"lastModified": 1730853263,
"narHash": "sha256-Cnp2zjzaA4bYUOhM/xo9GxhgOgTHn+qNbSGu4su8RaQ=",
"owner": "NixOS",
"repo": "nixpkgs",
"rev": "989dc4cbf6a95f2e5fefc8cd61d2198a8fb6834a",
"rev": "5d4d64e923ce570996c089d768710f61bde0b9d3",
"type": "github"
},
"original": {
@ -15,13 +66,13 @@
"type": "github"
}
},
"nixpkgs_2": {
"nixpkgs_3": {
"locked": {
"lastModified": 1726481836,
"narHash": "sha256-MWTBH4dd5zIz2iatDb8IkqSjIeFum9jAqkFxgHLdzO4=",
"lastModified": 1726871744,
"narHash": "sha256-V5LpfdHyQkUF7RfOaDPrZDP+oqz88lTJrMT1+stXNwo=",
"owner": "nixos",
"repo": "nixpkgs",
"rev": "20f9370d5f588fb8c72e844c54511cab054b5f40",
"rev": "a1d92660c6b3b7c26fb883500a80ea9d33321be2",
"type": "github"
},
"original": {
@ -33,11 +84,28 @@
},
"root": {
"inputs": {
"nixpkgs": "nixpkgs",
"nixos-asahi": "nixos-asahi",
"nixpkgs": "nixpkgs_2",
"treefmt-nix": "treefmt-nix",
"utils": "utils"
}
},
"rust-overlay": {
"flake": false,
"locked": {
"lastModified": 1686795910,
"narHash": "sha256-jDa40qRZ0GRQtP9EMZdf+uCbvzuLnJglTUI2JoHfWDc=",
"owner": "oxalica",
"repo": "rust-overlay",
"rev": "5c2b97c0a9bc5217fc3dfb1555aae0fb756d99f9",
"type": "github"
},
"original": {
"owner": "oxalica",
"repo": "rust-overlay",
"type": "github"
}
},
"systems": {
"locked": {
"lastModified": 1681028828,
@ -55,14 +123,14 @@
},
"treefmt-nix": {
"inputs": {
"nixpkgs": "nixpkgs_2"
"nixpkgs": "nixpkgs_3"
},
"locked": {
"lastModified": 1726734507,
"narHash": "sha256-VUH5O5AcOSxb0uL/m34dDkxFKP6WLQ6y4I1B4+N3L2w=",
"lastModified": 1730321837,
"narHash": "sha256-vK+a09qq19QNu2MlLcvN4qcRctJbqWkX7ahgPZ/+maI=",
"owner": "numtide",
"repo": "treefmt-nix",
"rev": "ee41a466c2255a3abe6bc50fc6be927cdee57a9f",
"rev": "746901bb8dba96d154b66492a29f5db0693dbfcc",
"type": "github"
},
"original": {

View file

@ -2,6 +2,7 @@
description = "C/C++ environment";
inputs = {
nixos-asahi.url = "github:zzywysm/nixos-asahi";
nixpkgs.url = "github:NixOS/nixpkgs";
treefmt-nix.url = "github:numtide/treefmt-nix";
utils.url = "github:numtide/flake-utils";
@ -10,13 +11,20 @@
outputs = {
self,
nixpkgs,
nixos-asahi,
treefmt-nix,
utils,
...
}:
utils.lib.eachDefaultSystem (
system: let
pkgs = import nixpkgs {inherit system;};
pkgs = import nixpkgs {
inherit system;
config = {
allowUnfree = true;
allowUnsupportedSystem = true;
};
};
stdenv =
if pkgs.hostPlatform.isLinux
@ -34,14 +42,21 @@
fmt = mkPkg "fmt";
imgui = pkgs.imgui.override {
IMGUI_BUILD_GLFW_BINDING = true;
IMGUI_BUILD_VULKAN_BINDING = true;
};
deps = with pkgs; [
fmt
glfw
glm
imgui
shaderc.dev
shaderc.lib
vulkan-extension-layer
vulkan-memory-allocator
vulkan-utility-libraries
vulkan-headers
vulkan-loader
vulkan-tools
];
@ -82,7 +97,6 @@
projectRootFile = "flake.nix";
programs = {
alejandra.enable = true;
deadnix.enable = true;
clang-format = {
enable = true;
@ -92,15 +106,17 @@
};
devShell = mkShell.override {inherit stdenv;} {
packages =
buildInputs =
[
alejandra
bear
cmake
(llvmPackages_18.clang-tools.override {enableLibcxx = true;})
lldb
meson
nil
ninja
nvfetcher
#nvfetcher
pkg-config
unzip
@ -113,6 +129,20 @@
VULKAN_SDK = "${vulkan-headers}";
VK_LAYER_PATH = "${vulkan-validation-layers}/share/vulkan/explicit_layer.d";
VK_ICD_FILENAMES =
if stdenv.isDarwin
then "${darwin.moltenvk}/share/vulkan/icd.d/MoltenVK_icd.json"
else let
vulkanDir =
if stdenv.hostPlatform.isx86_64
then "${mesa.drivers}/share/vulkan/icd.d"
else "${nixos-asahi.packages.aarch64-linux.mesa-asahi-edge.drivers}/share/vulkan/icd.d";
vulkanFiles = builtins.filter (file: builtins.match ".*\\.json$" file != null) (builtins.attrNames (builtins.readDir vulkanDir));
vulkanPaths = lib.concatStringsSep ":" (map (file: "${vulkanDir}/${file}") vulkanFiles);
in
if stdenv.hostPlatform.isx86_64
then "${linuxPackages_latest.nvidia_x11_beta}/share/vulkan/icd.d/nvidia_icd.x86_64.json:${vulkanPaths}"
else vulkanPaths;
shellHook = ''
export PATH="${llvmPackages_18.clang-tools.override {enableLibcxx = true;}}/bin:$PATH"

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include/stb_image.h Normal file

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include/tiny_obj_loader.h Normal file

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include/vkfw.hpp Normal file

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@ -2,7 +2,7 @@ project(
'graphics-test',
'cpp',
version: '0.1.0',
default_options: ['cpp_std=c++20', 'warning_level=everything', 'buildtype=debugoptimized'],
default_options: ['cpp_std=c++26', 'warning_level=everything', 'buildtype=debugoptimized'],
)
cpp = meson.get_compiler('cpp')
@ -12,37 +12,32 @@ common_cpp_args = [
'-Wno-c++20-extensions',
'-Wno-c++98-compat',
'-Wno-c++98-compat-pedantic',
'-Wno-disabled-macro-expansion',
'-Wno-missing-prototypes',
'-Wno-padded',
'-Wno-pre-c++20-compat-pedantic',
'-Wno-switch-default',
'-Wno-unsafe-buffer-usage',
'-Wunused-function',
'-fvisibility=hidden',
'-Wno-padded',
'-mavx2'
]
add_project_arguments(cpp.get_supported_arguments(common_cpp_args), language: 'cpp')
source_file_names = [
'src/main.cpp',
]
sources = []
foreach file : source_file_names
sources += files(file)
endforeach
deps = [
dependency('fmt', static: true),
dependency('glfw3'),
dependency('glm'),
dependency('vulkan'),
dependency('fmt', include_type: 'system'),
dependency('glfw3', include_type: 'system'),
dependency('glm', include_type: 'system'),
dependency('vulkan', include_type: 'system'),
dependency('shaderc', include_type: 'system'),
]
imgui_dep = dependency('imgui', required: false, include_type: 'system')
if not imgui_dep.found()
imgui_dep = cpp.find_library('imgui', required: true)
endif
deps += imgui_dep
executable(
'graphics-test',
sources,
sources: files('src/main.cpp'),
include_directories: include_directories('include', is_system: true),
dependencies: deps,
)

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models/viking_room.obj Normal file

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166
src/util/shaders.hpp Normal file
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@ -0,0 +1,166 @@
#pragma once
#include <filesystem>
#include <fmt/format.h>
#include <fstream>
#include <shaderc/shaderc.hpp>
#include <string>
#include <vector>
#include "types.hpp"
class ShaderCompiler {
public:
ShaderCompiler() = default;
/**
* @brief Compiles or loads a cached SPIR-V shader from a file.
*
* @param shaderSource The source code of the shader.
* @param kind The type of shader being compiled (vertex, fragment, etc.).
* @param shaderName The name used for caching the compiled shader.
* @return std::vector<u32> A vector containing the compiled SPIR-V code.
* @throws std::runtime_error if shader compilation fails.
*
* This function attempts to load a shader from the cache. If the shader
* is not found in the cache, it compiles the shader from the source code
* and saves the result to the cache for future use.
*/
static fn getCompiledShader(
const char* shaderSource,
const shaderc_shader_kind& kind,
const string& shaderName
) -> std::vector<u32> {
using namespace std;
const filesystem::path cacheFile = getCacheFilePath(shaderName);
// Try loading from cache first
vector<u32> spirvCode = loadCachedShader(cacheFile);
if (!spirvCode.empty()) {
fmt::println("Loaded shader from cache: {}", cacheFile.string());
return spirvCode;
}
// Cache miss, compile the shader
spirvCode = compileShader(shaderSource, kind);
if (spirvCode.empty())
throw runtime_error("Shader compilation failed for: " + shaderName);
// Cache the compiled SPIR-V binary
saveCompiledShader(spirvCode, cacheFile.string());
return spirvCode;
}
private:
/**
* @brief Generates the cache file path based on the operating system.
*
* @param shaderName The name used for the shader file.
* @return string The full path to the cache file.
*
* This function determines the appropriate directory for caching shaders
* based on the operating system and returns the full path for the specified shader name.
*/
static fn getCacheFilePath(const string& shaderName) -> std::filesystem::path {
using namespace std::filesystem;
#ifdef _WIN32
path cacheDir = path(getenv("LOCALAPPDATA")) / "VulkanApp" / "Shaders";
#elif defined(__APPLE__)
path cacheDir = path(getenv("HOME")) / "Library" / "Application Support" / "VulkanApp" / "Shaders";
#else // Assume Linux or other UNIX-like systems
path cacheDir = path(getenv("HOME")) / ".local" / "share" / "VulkanApp" / "Shaders";
#endif
if (!exists(cacheDir))
create_directories(cacheDir); // Create the directory if it doesn't exist
return cacheDir / (shaderName + ".spv");
}
/**
* @brief Compiles GLSL code to SPIR-V.
*
* @param source The GLSL source code to compile.
* @param kind The type of shader being compiled.
* @return std::vector<u32> A vector containing the compiled SPIR-V code.
*
* This function uses the shaderc library to compile GLSL source code into
* SPIR-V binary format. If the compilation fails, an empty vector is returned.
*/
static fn compileShader(const char* source, const shaderc_shader_kind& kind) -> std::vector<u32> {
using namespace shaderc;
Compiler compiler;
CompileOptions options;
SpvCompilationResult result = compiler.CompileGlslToSpv(source, kind, "shader.glsl", "main", options);
if (result.GetCompilationStatus() != shaderc_compilation_status_success) {
fmt::println(stderr, "Shader compilation failed: {}", result.GetErrorMessage());
return {};
}
return { result.cbegin(), result.cend() };
}
/**
* @brief Loads compiled SPIR-V shader code from a cache file.
*
* @param cacheFile The path to the cached SPIR-V file.
* @return std::vector<u32> A vector containing the loaded SPIR-V code.
* @throws std::runtime_error if the file cannot be read.
*
* This function checks if the specified cache file exists and reads its
* contents into a vector. If the file cannot be opened, an exception is thrown.
*/
static fn loadCachedShader(const std::filesystem::path& cacheFile) -> std::vector<u32> {
using namespace std;
if (!filesystem::exists(cacheFile))
return {}; // No cached file
ifstream file(cacheFile, ios::binary);
// Check if the file was successfully opened
if (!file)
throw runtime_error("Failed to open cached shader file: " + cacheFile.string());
usize fileSize = filesystem::file_size(cacheFile);
vector<u32> spirvCode(fileSize / sizeof(u32));
// Read entire file content into the vector
if (!file.read(bit_cast<char*>(spirvCode.data()), static_cast<streamsize>(fileSize)))
throw runtime_error("Failed to read cached shader file: " + cacheFile.string());
return spirvCode;
}
/**
* @brief Saves compiled SPIR-V binary to a cache file.
*
* @param spirvCode The SPIR-V code to save.
* @param cacheFile The path to the file where the SPIR-V code will be saved.
* @throws std::runtime_error if the file cannot be written.
*
* This function writes the compiled SPIR-V binary to the specified file.
* If the file cannot be opened or written, an exception is thrown.
*/
static fn saveCompiledShader(const std::vector<u32>& spirvCode, const string& cacheFile) -> void {
using namespace std;
ofstream file(cacheFile, ios::binary);
// Check if the file was successfully opened
if (!file)
throw runtime_error("Failed to open file for saving shader: " + cacheFile);
if (!file.write(
bit_cast<const char*>(spirvCode.data()), static_cast<streamsize>(spirvCode.size() * sizeof(u32))
))
throw runtime_error("Failed to save shader to cache: " + cacheFile);
}
};

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#include <filesystem>
#define STB_IMAGE_IMPLEMENTATION
#include <stb_image.h>
#include "types.hpp"
namespace stb {
/**
* @brief A class that handles loading and managing image data.
*
* This class uses the stb_image library to load images from the filesystem
* and provides access to the image data, dimensions, and channel count.
*/
class UniqueImage {
public:
/**
* @brief Constructs a UniqueImage object and loads an image from the specified path.
*
* @param path The filesystem path to the image file to load.
*/
UniqueImage(const std::filesystem::path& path) { load(path.string().c_str()); }
// Deleted copy constructor to prevent copying.
UniqueImage(const UniqueImage&) = delete;
// Deleted copy assignment operator to prevent copying.
fn operator=(const UniqueImage&)->UniqueImage& = delete;
/**
* @brief Move constructor for UniqueImage.
*
* @param other The UniqueImage object from which to move resources.
*
* Transfers ownership of resources from another UniqueImage object.
*/
UniqueImage(UniqueImage&& other) noexcept
: mData(other.mData), mWidth(other.mWidth), mHeight(other.mHeight), mChannels(other.mChannels) {
other.mData = nullptr;
}
/**
* @brief Move assignment operator for UniqueImage.
*
* @param other The UniqueImage object from which to move resources.
* @return Reference to this object.
*
* Transfers ownership of resources from another UniqueImage object.
*/
fn operator=(UniqueImage&& other) noexcept -> UniqueImage& {
if (this != &other) {
if (mData)
stbi_image_free(mData);
mData = other.mData;
mWidth = other.mWidth;
mHeight = other.mHeight;
mChannels = other.mChannels;
other.mData = nullptr;
}
return *this;
}
/**
* @brief Destructor for UniqueImage.
*
* Frees the image data if it is allocated.
*/
~UniqueImage() {
if (mData)
stbi_image_free(mData);
}
/**
* @brief Retrieves the image data.
*
* @return Pointer to the image data in memory.
*/
[[nodiscard]] fn getData() const -> u8* { return mData; }
/**
* @brief Retrieves the width of the image.
*
* @return The width of the image in pixels.
*/
[[nodiscard]] fn getWidth() const -> i32 { return mWidth; }
/**
* @brief Retrieves the height of the image.
*
* @return The height of the image in pixels.
*/
[[nodiscard]] fn getHeight() const -> i32 { return mHeight; }
/**
* @brief Retrieves the number of channels in the image.
*
* @return The number of channels in the image (e.g., 3 for RGB, 4 for RGBA).
*/
[[nodiscard]] fn getChannels() const -> i32 { return mChannels; }
private:
u8* mData = nullptr; ///< Pointer to the image data.
i32 mWidth = 0; ///< Width of the image in pixels.
i32 mHeight = 0; ///< Height of the image in pixels.
i32 mChannels = 0; ///< Number of channels in the image.
/**
* @brief Loads an image from a file.
*
* @param filename The name of the file from which to load the image.
* @throws std::runtime_error If the image fails to load.
*/
fn load(const char* filename) -> void {
mData = stbi_load(filename, &mWidth, &mHeight, &mChannels, STBI_rgb_alpha);
if (!mData)
throw std::runtime_error("Failed to load image: " + string(stbi_failure_reason()));
}
};
}

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#define GLM_FORCE_DEPTH_ZERO_TO_ONE
#define GLM_ENABLE_EXPERIMENTAL
#include <glm/glm.hpp>
#include <glm/gtx/hash.hpp>
#define VULKAN_HPP_NO_CONSTRUCTORS
#include <vulkan/vulkan.hpp>
#include "types.hpp"
// Vertex data for the model
struct Vertex {
// Position of the vertex
glm::vec3 pos;
// Color of the vertex (in RGB)
glm::vec3 color;
// Texture coordinates of the vertex
glm::vec2 tex_coord;
// Returns the binding description for the vertex
static fn getBindingDescription() -> vk::VertexInputBindingDescription {
return { .binding = 0, .stride = sizeof(Vertex), .inputRate = vk::VertexInputRate::eVertex };
}
// Returns the attribute descriptions for the vertex
static fn getAttributeDescriptions() -> std::array<vk::VertexInputAttributeDescription, 3> {
return {
// Position attribute
vk::VertexInputAttributeDescription { 0, 0, vk::Format::eR32G32B32Sfloat, offsetof(Vertex, pos) },
// Color attribute
vk::VertexInputAttributeDescription { 1, 0, vk::Format::eR32G32B32Sfloat, offsetof(Vertex, color) },
// Texture coordinate attribute
vk::VertexInputAttributeDescription { 2, 0, vk::Format::eR32G32Sfloat, offsetof(Vertex, tex_coord) }
};
}
// Overload the equality operator for the vertex
fn operator==(const Vertex& other) const->bool {
return pos == other.pos && color == other.color && tex_coord == other.tex_coord;
}
};
// Hash function for the vertex
namespace std {
template <>
struct hash<Vertex> {
fn operator()(Vertex const& vertex) const->size_t {
return ((hash<glm::vec3>()(vertex.pos) ^ (hash<glm::vec3>()(vertex.color) << 1)) >> 1) ^
(hash<glm::vec2>()(vertex.tex_coord) << 1);
}
};
}

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