idk why this isnt working rn but whatever
This commit is contained in:
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1732d56e22
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224
src/main.cpp
224
src/main.cpp
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@ -1,9 +1,13 @@
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#include <chrono>
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#include <fmt/format.h>
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#include <fmt/format.h>
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#include <fstream>
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#include <fstream>
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#include <glm/glm.hpp>
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#include <iostream>
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#include <iostream>
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#include <set>
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#include <set>
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#define GLM_FORCE_RADIANS
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#define VULKAN_HPP_DISPATCH_LOADER_DYNAMIC 1
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#define VULKAN_HPP_DISPATCH_LOADER_DYNAMIC 1
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#define VK_ENABLE_BETA_EXTENSIONS
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#define VK_ENABLE_BETA_EXTENSIONS
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#define VULKAN_HPP_NO_CONSTRUCTORS
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#define VULKAN_HPP_NO_CONSTRUCTORS
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@ -21,42 +25,6 @@ constexpr i32 HEIGHT = 600;
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constexpr i32 MAX_FRAMES_IN_FLIGHT = 2;
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constexpr i32 MAX_FRAMES_IN_FLIGHT = 2;
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struct Vertex {
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glm::vec2 pos;
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glm::vec3 color;
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static fn getBindingDescription() -> vk::VertexInputBindingDescription {
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vk::VertexInputBindingDescription bindingDescription { .binding = 0,
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.stride = sizeof(Vertex),
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.inputRate = vk::VertexInputRate::eVertex };
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return bindingDescription;
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}
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static fn getAttributeDescriptions() -> std::array<vk::VertexInputAttributeDescription, 2> {
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std::array<vk::VertexInputAttributeDescription, 2> attributeDescriptions {};
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attributeDescriptions[0] = {
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.location = 0, .binding = 0, .format = vk::Format::eR32G32Sfloat, .offset = offsetof(Vertex, pos)
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};
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attributeDescriptions[1] = {
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.location = 1, .binding = 0, .format = vk::Format::eR32G32B32Sfloat, .offset = offsetof(Vertex, color)
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};
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return attributeDescriptions;
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}
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};
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constexpr std::array<Vertex, 4> vertices = {
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{ { { -0.5F, -0.5F }, { 1.0F, 0.0F, 0.0F } },
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{ { 0.5F, -0.5F }, { 0.0F, 1.0F, 0.0F } },
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{ { 0.5F, 0.5F }, { 0.0F, 0.0F, 1.0F } },
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{ { -0.5F, 0.5F }, { 1.0F, 1.0F, 1.0F } } }
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};
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constexpr std::array<u16, 6> indices = { 0, 1, 2, 2, 3, 0 };
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constexpr std::array<const char*, 1> validationLayers = { "VK_LAYER_KHRONOS_validation" };
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constexpr std::array<const char*, 1> validationLayers = { "VK_LAYER_KHRONOS_validation" };
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#ifdef __APPLE__
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#ifdef __APPLE__
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@ -72,6 +40,31 @@ constexpr bool enableValidationLayers = false;
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constexpr bool enableValidationLayers = true;
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constexpr bool enableValidationLayers = true;
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#endif
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#endif
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struct Vertex {
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glm::vec2 pos;
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glm::vec3 color;
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static fn getBindingDescription() -> vk::VertexInputBindingDescription {
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return { .binding = 0, .stride = sizeof(Vertex), .inputRate = vk::VertexInputRate::eVertex };
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}
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static fn getAttributeDescriptions() -> std::array<vk::VertexInputAttributeDescription, 2> {
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return {
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vk::VertexInputAttributeDescription { 0, 0, vk::Format::eR32G32Sfloat, offsetof(Vertex, pos) },
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vk::VertexInputAttributeDescription { 1, 0, vk::Format::eR32G32B32Sfloat, offsetof(Vertex, color) }
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};
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}
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};
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constexpr std::array<Vertex, 4> vertices = {
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{ { { -0.5F, -0.5F }, { 1.0F, 0.0F, 0.0F } },
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{ { 0.5F, -0.5F }, { 0.0F, 1.0F, 0.0F } },
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{ { 0.5F, 0.5F }, { 0.0F, 0.0F, 1.0F } },
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{ { -0.5F, 0.5F }, { 1.0F, 1.0F, 1.0F } } }
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};
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constexpr std::array<u16, 6> indices = { 0, 1, 2, 2, 3, 0 };
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class VulkanApp {
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class VulkanApp {
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public:
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public:
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fn run() -> void {
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fn run() -> void {
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@ -103,21 +96,30 @@ class VulkanApp {
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std::vector<vk::UniqueFramebuffer> mSwapChainFramebuffers;
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std::vector<vk::UniqueFramebuffer> mSwapChainFramebuffers;
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vk::UniqueRenderPass mRenderPass;
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vk::UniqueRenderPass mRenderPass;
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vk::UniqueDescriptorSetLayout mDescriptorSetLayout;
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vk::UniquePipelineLayout mPipelineLayout;
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vk::UniquePipelineLayout mPipelineLayout;
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vk::UniquePipeline mGraphicsPipeline;
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vk::UniquePipeline mGraphicsPipeline;
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vk::UniqueCommandPool mCommandPool;
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vk::UniqueCommandPool mCommandPool;
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std::vector<vk::UniqueCommandBuffer> mCommandBuffers;
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std::vector<vk::UniqueSemaphore> mImageAvailableSemaphores;
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std::vector<vk::UniqueSemaphore> mRenderFinishedSemaphores;
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std::vector<vk::UniqueFence> mInFlightFences;
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vk::UniqueBuffer mVertexBuffer;
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vk::UniqueBuffer mVertexBuffer;
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vk::UniqueDeviceMemory mVertexBufferMemory;
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vk::UniqueDeviceMemory mVertexBufferMemory;
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vk::UniqueBuffer mIndexBuffer;
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vk::UniqueBuffer mIndexBuffer;
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vk::UniqueDeviceMemory mIndexBufferMemory;
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vk::UniqueDeviceMemory mIndexBufferMemory;
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std::vector<vk::UniqueBuffer> mUniformBuffers;
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std::vector<vk::UniqueDeviceMemory> mUniformBuffersMemory;
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std::vector<void*> mUniformBuffersMapped;
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vk::UniqueDescriptorPool mDescriptorPool;
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std::vector<vk::DescriptorSet> mDescriptorSets;
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std::vector<vk::UniqueCommandBuffer> mCommandBuffers;
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std::vector<vk::UniqueSemaphore> mImageAvailableSemaphores;
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std::vector<vk::UniqueSemaphore> mRenderFinishedSemaphores;
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std::vector<vk::UniqueFence> mInFlightFences;
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bool mFramebufferResized = false;
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bool mFramebufferResized = false;
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u32 mCurrentFrame = 0;
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u32 mCurrentFrame = 0;
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@ -134,6 +136,12 @@ class VulkanApp {
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std::vector<vk::PresentModeKHR> present_modes;
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std::vector<vk::PresentModeKHR> present_modes;
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};
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};
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struct UniformBufferObject {
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alignas(16) glm::mat4 model;
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alignas(16) glm::mat4 view;
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alignas(16) glm::mat4 proj;
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};
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static fn readFile(const std::string& filename) -> std::vector<char> {
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static fn readFile(const std::string& filename) -> std::vector<char> {
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std::ifstream file(filename, std::ios::ate | std::ios::binary);
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std::ifstream file(filename, std::ios::ate | std::ios::binary);
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@ -178,11 +186,15 @@ class VulkanApp {
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createSwapChain();
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createSwapChain();
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createImageViews();
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createImageViews();
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createRenderPass();
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createRenderPass();
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createDescriptorSetLayout();
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createGraphicsPipeline();
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createGraphicsPipeline();
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createFramebuffers();
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createFramebuffers();
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createCommandPool();
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createCommandPool();
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createVertexBuffer();
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createVertexBuffer();
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createIndexBuffer();
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createIndexBuffer();
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createUniformBuffers();
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createDescriptorPool();
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createDescriptorSets();
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createCommandBuffers();
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createCommandBuffers();
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createSyncObjects();
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createSyncObjects();
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}
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}
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@ -445,6 +457,23 @@ class VulkanApp {
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mRenderPass = mDevice->createRenderPassUnique(renderPassInfo);
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mRenderPass = mDevice->createRenderPassUnique(renderPassInfo);
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}
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}
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fn createDescriptorSetLayout() -> void {
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vk::DescriptorSetLayoutBinding uboLayoutBinding {
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.binding = 0,
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.descriptorType = vk::DescriptorType::eUniformBuffer,
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.descriptorCount = 1,
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.stageFlags = vk::ShaderStageFlagBits::eVertex,
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.pImmutableSamplers = nullptr,
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};
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vk::DescriptorSetLayoutCreateInfo layoutInfo {
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.bindingCount = 1,
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.pBindings = &uboLayoutBinding,
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};
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mDescriptorSetLayout = mDevice->createDescriptorSetLayoutUnique(layoutInfo);
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}
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fn createGraphicsPipeline() -> void {
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fn createGraphicsPipeline() -> void {
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std::vector<char> vertShaderCode = readFile("src/shaders/vert.spv");
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std::vector<char> vertShaderCode = readFile("src/shaders/vert.spv");
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std::vector<char> fragShaderCode = readFile("src/shaders/frag.spv");
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std::vector<char> fragShaderCode = readFile("src/shaders/frag.spv");
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.rasterizerDiscardEnable = vk::False,
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.rasterizerDiscardEnable = vk::False,
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.polygonMode = vk::PolygonMode::eFill,
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.polygonMode = vk::PolygonMode::eFill,
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.cullMode = vk::CullModeFlagBits::eBack,
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.cullMode = vk::CullModeFlagBits::eBack,
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.frontFace = vk::FrontFace::eClockwise,
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.frontFace = vk::FrontFace::eCounterClockwise,
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.depthBiasEnable = vk::False,
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.depthBiasEnable = vk::False,
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.lineWidth = 1.0F,
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.lineWidth = 1.0F,
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};
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};
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.pAttachments = &colorBlendAttachment,
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.pAttachments = &colorBlendAttachment,
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.blendConstants = std::array<float, 4> { 0.0F, 0.0F, 0.0F, 0.0F },
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.blendConstants = std::array<float, 4> { 0.0F, 0.0F, 0.0F, 0.0F },
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};
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};
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std::vector<vk::DynamicState> dynamicStates = { vk::DynamicState::eViewport, vk::DynamicState::eScissor };
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std::vector<vk::DynamicState> dynamicStates = { vk::DynamicState::eViewport, vk::DynamicState::eScissor };
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vk::PipelineDynamicStateCreateInfo dynamicState {
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vk::PipelineDynamicStateCreateInfo dynamicState {
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};
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};
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vk::PipelineLayoutCreateInfo pipelineLayoutInfo {
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vk::PipelineLayoutCreateInfo pipelineLayoutInfo {
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.setLayoutCount = 0,
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.setLayoutCount = 1,
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.pushConstantRangeCount = 0,
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.pSetLayouts = &mDescriptorSetLayout.get(),
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};
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};
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mPipelineLayout = mDevice->createPipelineLayoutUnique(pipelineLayoutInfo);
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mPipelineLayout = mDevice->createPipelineLayoutUnique(pipelineLayoutInfo);
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createBuffer(
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createBuffer(
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bufferSize,
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bufferSize,
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vk::BufferUsageFlagBits::eVertexBuffer,
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vk::BufferUsageFlagBits::eTransferSrc,
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vk::MemoryPropertyFlagBits::eHostVisible | vk::MemoryPropertyFlagBits::eHostCoherent,
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vk::MemoryPropertyFlagBits::eHostVisible | vk::MemoryPropertyFlagBits::eHostCoherent,
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stagingBuffer,
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stagingBuffer,
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stagingBufferMemory
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stagingBufferMemory
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stagingBufferMemory.reset();
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stagingBufferMemory.reset();
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}
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}
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fn createUniformBuffers() -> void {
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vk::DeviceSize bufferSize = sizeof(UniformBufferObject);
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mUniformBuffers.resize(MAX_FRAMES_IN_FLIGHT);
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mUniformBuffersMemory.resize(MAX_FRAMES_IN_FLIGHT);
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mUniformBuffersMapped.resize(MAX_FRAMES_IN_FLIGHT);
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for (usize i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) {
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createBuffer(
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bufferSize,
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vk::BufferUsageFlagBits::eUniformBuffer,
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vk::MemoryPropertyFlagBits::eHostVisible | vk::MemoryPropertyFlagBits::eHostCoherent,
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mUniformBuffers[i],
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mUniformBuffersMemory[i]
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);
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mUniformBuffersMapped[i] = mDevice->mapMemory(mUniformBuffersMemory[i].get(), 0, bufferSize);
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}
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}
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fn createDescriptorPool() -> void {
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vk::DescriptorPoolSize poolSize {
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.type = vk::DescriptorType::eUniformBuffer,
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.descriptorCount = static_cast<u32>(MAX_FRAMES_IN_FLIGHT),
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};
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vk::DescriptorPoolCreateInfo poolInfo {
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.maxSets = static_cast<u32>(MAX_FRAMES_IN_FLIGHT),
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.poolSizeCount = 1,
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.pPoolSizes = &poolSize,
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};
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mDescriptorPool = mDevice->createDescriptorPoolUnique(poolInfo);
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}
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fn createDescriptorSets() -> void {
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std::vector<vk::DescriptorSetLayout> layouts(MAX_FRAMES_IN_FLIGHT, mDescriptorSetLayout.get());
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vk::DescriptorSetAllocateInfo allocInfo {
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.descriptorPool = mDescriptorPool.get(),
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.descriptorSetCount = static_cast<u32>(MAX_FRAMES_IN_FLIGHT),
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.pSetLayouts = layouts.data(),
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};
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mDescriptorSets = mDevice->allocateDescriptorSets(allocInfo);
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for (usize i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) {
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vk::DescriptorBufferInfo bufferInfo {
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.buffer = mUniformBuffers[i].get(),
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.offset = 0,
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.range = sizeof(UniformBufferObject),
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};
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vk::WriteDescriptorSet descriptorWrite {
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.dstSet = mDescriptorSets[i],
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.dstBinding = 0,
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.dstArrayElement = 0,
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.descriptorCount = 1,
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.descriptorType = vk::DescriptorType::eUniformBuffer,
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.pBufferInfo = &bufferInfo,
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};
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mDevice->updateDescriptorSets(1, &descriptorWrite, 0, nullptr);
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}
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}
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fn createBuffer(
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fn createBuffer(
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vk::DeviceSize deviceSize,
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vk::DeviceSize deviceSize,
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vk::BufferUsageFlags bufferUsageFlags,
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vk::BufferUsageFlags bufferUsageFlags,
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commandBuffer.bindIndexBuffer(mIndexBuffer.get(), 0, vk::IndexType::eUint16);
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commandBuffer.bindIndexBuffer(mIndexBuffer.get(), 0, vk::IndexType::eUint16);
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commandBuffer.bindDescriptorSets(
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vk::PipelineBindPoint::eGraphics,
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mPipelineLayout.get(),
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0,
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1,
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&mDescriptorSets[mCurrentFrame],
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0,
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nullptr
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);
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commandBuffer.drawIndexed(static_cast<u32>(indices.size()), 1, 0, 0, 0);
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commandBuffer.drawIndexed(static_cast<u32>(indices.size()), 1, 0, 0, 0);
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commandBuffer.endRenderPass();
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commandBuffer.endRenderPass();
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@ -784,6 +890,30 @@ class VulkanApp {
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}
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}
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}
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}
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fn updateUniformBuffer(u32 currentImage) -> void {
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static auto StartTime = std::chrono::high_resolution_clock::now();
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auto currentTime = std::chrono::high_resolution_clock::now();
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f32 time = std::chrono::duration<f32, std::chrono::seconds::period>(currentTime - StartTime).count();
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UniformBufferObject ubo {
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.model = glm::rotate(glm::mat4(1.0F), time * glm::radians(90.0F), glm::vec3(0.0F, 0.0F, 1.0F)),
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.view =
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glm::lookAt(glm::vec3(2.0F, 2.0F, 2.0F), glm::vec3(0.0F, 0.0F, 0.0F), glm::vec3(0.0F, 0.0F, 1.0F)),
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.proj = glm::perspective(
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glm::radians(45.0F),
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static_cast<f32>(mSwapChainExtent.width) / static_cast<f32>(mSwapChainExtent.height),
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0.1F,
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10.0F
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)
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};
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// Flip the Y axis, because glm was designed for OpenGL
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ubo.proj[1][1] *= -1;
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memcpy(mUniformBuffersMapped[currentImage], &ubo, sizeof(ubo));
|
||||||
|
}
|
||||||
|
|
||||||
fn drawFrame() -> void {
|
fn drawFrame() -> void {
|
||||||
try {
|
try {
|
||||||
vk::Result result =
|
vk::Result result =
|
||||||
|
@ -807,6 +937,8 @@ class VulkanApp {
|
||||||
if (imageIndexResult != vk::Result::eSuccess && imageIndexResult != vk::Result::eSuboptimalKHR)
|
if (imageIndexResult != vk::Result::eSuccess && imageIndexResult != vk::Result::eSuboptimalKHR)
|
||||||
throw std::runtime_error("Failed to acquire swap chain image!");
|
throw std::runtime_error("Failed to acquire swap chain image!");
|
||||||
|
|
||||||
|
updateUniformBuffer(mCurrentFrame);
|
||||||
|
|
||||||
mDevice->resetFences(mInFlightFences[mCurrentFrame].get());
|
mDevice->resetFences(mInFlightFences[mCurrentFrame].get());
|
||||||
|
|
||||||
mCommandBuffers[mCurrentFrame]->reset(vk::CommandBufferResetFlagBits::eReleaseResources);
|
mCommandBuffers[mCurrentFrame]->reset(vk::CommandBufferResetFlagBits::eReleaseResources);
|
||||||
|
|
|
@ -1,5 +1,11 @@
|
||||||
#version 450
|
#version 450
|
||||||
|
|
||||||
|
layout(binding = 0) uniform UniformBufferObject {
|
||||||
|
mat4 model;
|
||||||
|
mat4 view;
|
||||||
|
mat4 proj;
|
||||||
|
} ubo;
|
||||||
|
|
||||||
layout(location = 0) in vec2 inPosition;
|
layout(location = 0) in vec2 inPosition;
|
||||||
layout(location = 1) in vec3 inColor;
|
layout(location = 1) in vec3 inColor;
|
||||||
|
|
||||||
|
|
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Reference in a new issue