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@ -639,9 +639,8 @@ class VulkanApp {
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}
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}
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fn createTextureImage() -> void {
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fn createTextureImage() -> void {
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i32 texWidth = 0, texHeight = 0, texChannels = 0;
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i32 texWidth = 0, texHeight = 0, texChannels = 0;
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stbi_uc* pixels =
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u8* pixels = stbi_load("src/textures/texture.jpg", &texWidth, &texHeight, &texChannels, STBI_rgb_alpha);
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stbi_load("src/textures/texture.jpg", &texWidth, &texHeight, &texChannels, STBI_rgb_alpha);
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vk::DeviceSize imageSize =
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vk::DeviceSize imageSize =
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static_cast<vk::DeviceSize>(texWidth) * static_cast<vk::DeviceSize>(texHeight) * 4;
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static_cast<vk::DeviceSize>(texWidth) * static_cast<vk::DeviceSize>(texHeight) * 4;
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