god damnit
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@ -12,6 +12,6 @@ layout(location = 1) in vec3 inColor;
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layout(location = 0) out vec3 fragColor;
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layout(location = 0) out vec3 fragColor;
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void main() {
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void main() {
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gl_Position = vec4(inPosition, 0.0, 1.0);
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gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition, 0.0, 1.0);
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fragColor = inColor;
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fragColor = inColor;
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}
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}
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