fix build on windows
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059dc159bd
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52123f27ac
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@ -29,9 +29,16 @@ deps = [
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dependency('glfw3', include_type: 'system'),
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dependency('glfw3', include_type: 'system'),
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dependency('glm', include_type: 'system'),
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dependency('glm', include_type: 'system'),
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dependency('vulkan', include_type: 'system'),
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dependency('vulkan', include_type: 'system'),
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cpp.find_library('imgui'),
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]
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]
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imgui_dep = dependency('imgui', required: false, include_type: 'system')
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if not imgui_dep.found()
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imgui_dep = cpp.find_library('imgui', required: true)
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endif
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deps += imgui_dep
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executable(
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executable(
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'graphics-test',
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'graphics-test',
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sources: files('src/main.cpp'),
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sources: files('src/main.cpp'),
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@ -370,7 +370,7 @@ class VulkanApp {
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.Queue = mGraphicsQueue,
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.Queue = mGraphicsQueue,
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.DescriptorPool = mImGuiDescriptorPool.get(),
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.DescriptorPool = mImGuiDescriptorPool.get(),
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.RenderPass = mRenderPass.get(),
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.RenderPass = mRenderPass.get(),
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.MinImageCount = 1,
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.MinImageCount = MAX_FRAMES_IN_FLIGHT,
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.ImageCount = static_cast<uint32_t>(mSwapChainImages.size()),
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.ImageCount = static_cast<uint32_t>(mSwapChainImages.size()),
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.MSAASamples = static_cast<VkSampleCountFlagBits>(mMsaaSamples),
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.MSAASamples = static_cast<VkSampleCountFlagBits>(mMsaaSamples),
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.PipelineCache = VK_NULL_HANDLE,
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.PipelineCache = VK_NULL_HANDLE,
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