This commit is contained in:
Mars 2024-11-15 11:52:37 -05:00
parent c552fb40bc
commit 45e8a99bd1
Signed by: pupbrained
GPG key ID: 874E22DF2F9DFCB5
3 changed files with 102 additions and 62 deletions

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@ -11,6 +11,7 @@ Checks: >
-cppcoreguidelines-avoid-magic-numbers,
-cppcoreguidelines-owning-memory,
-cppcoreguidelines-pro-type-member-init,
-cppcoreguidelines-pro-type-union-access,
-cppcoreguidelines-pro-type-vararg,
-fuchsia-*,
-google-*,

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@ -22,11 +22,11 @@
"rust-overlay": "rust-overlay"
},
"locked": {
"lastModified": 1729779640,
"narHash": "sha256-M9t4Ta9d76aVqd1mkLBl8zFSWYc8pv6AZTy1SU5bVp0=",
"lastModified": 1731536673,
"narHash": "sha256-bEkcE98/AwmKzlipCruFdf3KK3CBmtfzabquHtrKURM=",
"owner": "zzywysm",
"repo": "nixos-asahi",
"rev": "5f8823f3543cbf9566d5af49b3a3c18539681eac",
"rev": "09d4e26b7d49323faad37264763cf57988cfd720",
"type": "github"
},
"original": {
@ -37,11 +37,11 @@
},
"nixpkgs": {
"locked": {
"lastModified": 1725103162,
"narHash": "sha256-Ym04C5+qovuQDYL/rKWSR+WESseQBbNAe5DsXNx5trY=",
"lastModified": 1731139594,
"narHash": "sha256-IigrKK3vYRpUu+HEjPL/phrfh7Ox881er1UEsZvw9Q4=",
"owner": "nixos",
"repo": "nixpkgs",
"rev": "12228ff1752d7b7624a54e9c1af4b222b3c1073b",
"rev": "76612b17c0ce71689921ca12d9ffdc9c23ce40b2",
"type": "github"
},
"original": {
@ -53,11 +53,11 @@
},
"nixpkgs_2": {
"locked": {
"lastModified": 1730949988,
"narHash": "sha256-7AcEfVr+td+fRqFWZzqn1XbzhEYvotOAfyWLgVSoY70=",
"lastModified": 1731640008,
"narHash": "sha256-81hruQPQXZf1xtcyYct9XPvBWvKIk6/DSDCc5XcYKT4=",
"owner": "NixOS",
"repo": "nixpkgs",
"rev": "5ed245d62a75ca9fc939b6fffe72af0e22ab8260",
"rev": "63de88ed5f65084bb5cde3bdcb716e28cc03a933",
"type": "github"
},
"original": {
@ -144,11 +144,11 @@
"systems": "systems"
},
"locked": {
"lastModified": 1726560853,
"narHash": "sha256-X6rJYSESBVr3hBoH0WbKE5KvhPU5bloyZ2L4K60/fPQ=",
"lastModified": 1731533236,
"narHash": "sha256-l0KFg5HjrsfsO/JpG+r7fRrqm12kzFHyUHqHCVpMMbI=",
"owner": "numtide",
"repo": "flake-utils",
"rev": "c1dfcf08411b08f6b8615f7d8971a2bfa81d5e8a",
"rev": "11707dc2f618dd54ca8739b309ec4fc024de578b",
"type": "github"
},
"original": {

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@ -1,4 +1,5 @@
// Include necessary headers
#include <GLFW/glfw3.h>
#include <chrono> // For time-related functions
#include <fmt/format.h> // For string formatting
#include <shaderc/shaderc.hpp> // For shader compilation
@ -247,28 +248,69 @@ class VulkanApp {
struct Camera {
glm::dvec3 position;
glm::dvec3 front;
glm::dvec3 up;
glm::dvec3 look_at;
glm::dvec3 right;
double yaw;
double pitch;
Camera() : position(2.0, 2.0, 2.0), up(0.0, 0.0, 1.0), look_at(0.0) {}
Camera()
: position(2.0, 2.0, 2.0),
front(glm::normalize(glm::dvec3(-2.0, -2.0, -2.0))),
up(0.0, 0.0, 1.0),
right(glm::normalize(glm::cross(front, up))),
yaw(-135.0) // -135 degrees to match the initial front vector
,
pitch(-35.26) // -35.26 degrees to match the initial front vector
{
updateCameraVectors();
}
[[nodiscard]] fn getPosition() const -> glm::dvec3 { return position; }
[[nodiscard]] fn getViewMatrix() const -> glm::mat4 { return glm::lookAt(position, look_at, up); }
fn moveForward(f64 deltaTime) -> void { position += (look_at - position) * CAMERA_SPEED * deltaTime; }
fn moveBackward(f64 deltaTime) -> void { position -= (look_at - position) * CAMERA_SPEED * deltaTime; }
fn moveLeft(f64 deltaTime) -> void {
position -= glm::normalize(glm::cross((look_at - position), up)) * CAMERA_SPEED * deltaTime;
[[nodiscard]] fn getViewMatrix() const -> glm::mat4 {
return glm::lookAt(position, position + front, up);
}
fn moveRight(f64 deltaTime) -> void {
position += glm::normalize(glm::cross((look_at - position), up)) * CAMERA_SPEED * deltaTime;
fn moveForward(f64 deltaTime) -> void { position += front * CAMERA_SPEED * deltaTime; }
fn moveBackward(f64 deltaTime) -> void { position -= front * CAMERA_SPEED * deltaTime; }
fn moveLeft(f64 deltaTime) -> void { position -= right * CAMERA_SPEED * deltaTime; }
fn moveRight(f64 deltaTime) -> void { position += right * CAMERA_SPEED * deltaTime; }
fn rotate(double xoffset, double yoffset) -> void {
const double sensitivity = 0.1;
yaw += xoffset * sensitivity;
pitch += yoffset * sensitivity;
// Constrain pitch to avoid camera flipping
if (pitch > 89.0)
pitch = 89.0;
if (pitch < -89.0)
pitch = -89.0;
updateCameraVectors();
}
private:
fn updateCameraVectors() -> void {
// Calculate new front vector
glm::dvec3 newFront;
newFront.x = cos(glm::radians(yaw)) * cos(glm::radians(pitch));
newFront.y = sin(glm::radians(yaw)) * cos(glm::radians(pitch));
newFront.z = sin(glm::radians(pitch));
front = glm::normalize(newFront);
// Recalculate right and up vectors
right = glm::normalize(glm::cross(front, glm::dvec3(0.0, 0.0, 1.0)));
up = glm::normalize(glm::cross(right, front));
}
};
Camera mCamera; ///< Camera object
static fn processInput(vkfw::Window& window, Camera& camera, const f64& deltaTime) -> void {
if (window.getKey(vkfw::Key::eW) == vkfw::eTrue)
camera.moveForward(deltaTime);
@ -284,34 +326,30 @@ class VulkanApp {
);
}
/**
* @brief Update the FPS counter in the window title.
*
* @param window The window to update.
* @param baseTitle The base title string to prepend the FPS to.
*
* This function updates the window title with the current frames per second.
*/
static fn updateFPS(const vkfw::Window& window, const string& baseTitle) -> void {
static u32 FrameCount = 0;
static f64 LastTime = glfwGetTime();
static f64 Fps = 0.0;
// static fn mouseCallback(const vkfw::Window& window, double xpos, double ypos) -> void {
// auto& camera = *static_cast<Camera*>(window.getUserPointer());
// Get the current time
f64 currentTime = glfwGetTime();
FrameCount++;
// static struct {
// bool first_mouse = true;
// double last_x = WIDTH / 2.0;
// double last_y = HEIGHT / 2.0;
// } MouseState;
// If one second has passed, calculate the FPS
if (currentTime - LastTime >= 0.1) {
Fps = FrameCount / (currentTime - LastTime);
LastTime = currentTime;
FrameCount = 0;
// if (MouseState.first_mouse) {
// MouseState.last_x = xpos;
// MouseState.last_y = ypos;
// MouseState.first_mouse = false;
// return;
// }
// Update window title
string newTitle = format("{} - {:.0F} FPS", baseTitle, Fps);
glfwSetWindowTitle(window, newTitle.c_str());
}
}
// double xoffset = xpos - MouseState.last_x;
// double yoffset = MouseState.last_y - ypos; // Reversed since y-coordinates range from bottom to top
// MouseState.last_x = xpos;
// MouseState.last_y = ypos;
// camera.rotate(xoffset, yoffset);
// }
/**
* @brief Initializes the application window using GLFW.
@ -334,7 +372,13 @@ class VulkanApp {
mWindow = vkfw::createWindowUnique(WIDTH, HEIGHT, "Vulkan", hints);
// Set the user pointer to this instance, allowing us to access it in callbacks
mWindow->setUserPointer(this);
mWindow->setUserPointer(this); // Store camera pointer for callbacks
// Configure cursor
// glfwSetInputMode(mWindow.get(), GLFW_CURSOR, GLFW_CURSOR_DISABLED);
// Set up mouse callback
// mWindow->callbacks()->on_cursor_move = mouseCallback;
// Set up the window resize callback
mWindow->callbacks()->on_window_resize =
@ -459,8 +503,6 @@ class VulkanApp {
* polls for events and draws frames until the window is closed.
*/
fn mainLoop() -> void {
Camera camera;
// Set initial time variables
f64 lastFrame = 0.0;
f64 deltaTime = 0.0;
@ -473,13 +515,13 @@ class VulkanApp {
lastFrame = currentFrame;
// Process input for camera movement
processInput(mWindow.get(), camera, deltaTime);
processInput(mWindow.get(), mCamera, deltaTime);
// Create view matrix from camera
mView = camera.getViewMatrix();
mView = mCamera.getViewMatrix();
// Update the FPS counter
updateFPS(mWindow.get(), "Vulkan");
// updateFPS(mWindow.get(), "Vulkan");
// Poll for events
vkfw::pollEvents();
@ -1201,14 +1243,14 @@ class VulkanApp {
u8* pixels = image.getData();
i32 texWidth = image.getWidth(), texHeight = image.getHeight();
vk::DeviceSize imageSize =
static_cast<vk::DeviceSize>(texWidth) * static_cast<vk::DeviceSize>(texHeight) * 4;
mMipLevels = static_cast<u32>(std::floor(std::log2(std::max(texWidth, texHeight)))) + 1;
if (!pixels)
throw std::runtime_error("Failed to load texture image!");
vk::DeviceSize imageSize =
static_cast<vk::DeviceSize>(texWidth) * static_cast<vk::DeviceSize>(texHeight) * 4;
vk::UniqueBuffer stagingBuffer;
vk::UniqueDeviceMemory stagingBufferMemory;
@ -2269,10 +2311,7 @@ class VulkanApp {
* This function takes compiled shader code and creates a Vulkan shader module from it.
*/
fn createShaderModule(const std::vector<u32>& code) -> vk::UniqueShaderModule {
vk::ShaderModuleCreateInfo createInfo {
.codeSize = code.size() * sizeof(u32),
.pCode = code.data(),
};
vk::ShaderModuleCreateInfo createInfo { .codeSize = code.size() * sizeof(u32), .pCode = code.data() };
return mDevice->createShaderModuleUnique(createInfo);
}