vulkan-test/src/main.cpp

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#define GLFW_INCLUDE_NONE
#define GLFW_INCLUDE_VULKAN
#include <GLFW/glfw3.h>
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#include <cstdlib>
#include <cstring>
#include <iostream>
#include <optional>
#include <set>
#include <span>
#include <stdexcept>
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#include "src/util/types.h"
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const uint32_t WIDTH = 800;
const uint32_t HEIGHT = 600;
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const std::array<const char*, 1> validationLayers = { "VK_LAYER_KHRONOS_validation" };
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#ifdef NDEBUG
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const bool enableValidationLayers = false;
#else
const bool enableValidationLayers = true;
#endif
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fn CreateDebugUtilsMessengerEXT(
VkInstance instance,
const VkDebugUtilsMessengerCreateInfoEXT* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkDebugUtilsMessengerEXT* pDebugMessenger
) -> VkResult {
auto func = std::bit_cast<PFN_vkCreateDebugUtilsMessengerEXT>(
vkGetInstanceProcAddr(instance, "vkCreateDebugUtilsMessengerEXT")
);
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if (func != nullptr)
return func(instance, pCreateInfo, pAllocator, pDebugMessenger);
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return VK_ERROR_EXTENSION_NOT_PRESENT;
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}
fn DestroyDebugUtilsMessengerEXT(
VkInstance instance,
VkDebugUtilsMessengerEXT debugMessenger,
const VkAllocationCallbacks* pAllocator
) -> void {
auto func = std::bit_cast<PFN_vkDestroyDebugUtilsMessengerEXT>(
vkGetInstanceProcAddr(instance, "vkDestroyDebugUtilsMessengerEXT")
);
if (func != nullptr)
func(instance, debugMessenger, pAllocator);
}
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struct QueueFamilyIndices {
std::optional<uint32_t> graphics_family;
std::optional<uint32_t> present_family;
fn isComplete() -> bool { return graphics_family.has_value() && present_family.has_value(); }
};
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class Application {
public:
fn run() -> void {
initWindow();
initVulkan();
mainLoop();
cleanup();
}
private:
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GLFWwindow* mWindow;
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VkInstance mInstance;
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VkDebugUtilsMessengerEXT mDebugMessenger;
VkSurfaceKHR mSurface;
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VkPhysicalDevice mPhysicalDevice = VK_NULL_HANDLE;
VkDevice mDevice;
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VkQueue mGraphicsQueue;
VkQueue mPresentQueue;
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fn initWindow() -> void {
glfwInit();
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glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);
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mWindow = glfwCreateWindow(WIDTH, HEIGHT, "Vulkan", nullptr, nullptr);
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}
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fn initVulkan() -> void {
createInstance();
setupDebugMessenger();
createSurface();
pickPhysicalDevice();
createLogicalDevice();
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}
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fn mainLoop() -> void {
while (!glfwWindowShouldClose(mWindow)) { glfwPollEvents(); }
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}
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fn cleanup() -> void {
vkDestroyDevice(mDevice, nullptr);
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if (enableValidationLayers)
DestroyDebugUtilsMessengerEXT(mInstance, mDebugMessenger, nullptr);
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vkDestroySurfaceKHR(mInstance, mSurface, nullptr);
vkDestroyInstance(mInstance, nullptr);
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glfwDestroyWindow(mWindow);
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glfwTerminate();
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}
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fn createInstance() -> void {
if (enableValidationLayers && !checkValidationLayerSupport())
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throw std::runtime_error("validation layers requested, but not available!");
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VkApplicationInfo appInfo {};
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appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
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appInfo.pApplicationName = "Hello Triangle";
appInfo.applicationVersion = VK_MAKE_VERSION(1, 0, 0);
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appInfo.pEngineName = "No Engine";
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appInfo.engineVersion = VK_MAKE_VERSION(1, 0, 0);
appInfo.apiVersion = VK_API_VERSION_1_0;
VkInstanceCreateInfo createInfo {};
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createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
createInfo.pApplicationInfo = &appInfo;
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std::vector<const char*> extensions = getRequiredExtensions();
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VkDebugUtilsMessengerCreateInfoEXT debugCreateInfo {};
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if (enableValidationLayers) {
createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
createInfo.ppEnabledLayerNames = validationLayers.data();
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populateDebugMessengerCreateInfo(debugCreateInfo);
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createInfo.pNext = static_cast<VkDebugUtilsMessengerCreateInfoEXT*>(&debugCreateInfo);
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} else {
createInfo.enabledLayerCount = 0;
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createInfo.pNext = nullptr;
}
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extensions.emplace_back(VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME);
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createInfo.flags |= VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR;
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createInfo.enabledExtensionCount = static_cast<u32>(extensions.size());
createInfo.ppEnabledExtensionNames = extensions.data();
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for (const char* extension : extensions) std::cout << extension << std::endl;
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if (vkCreateInstance(&createInfo, nullptr, &mInstance) != VK_SUCCESS)
throw std::runtime_error("failed to create instance!");
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}
static fn populateDebugMessengerCreateInfo(VkDebugUtilsMessengerCreateInfoEXT& createInfo) -> void {
createInfo = {};
createInfo.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT;
createInfo.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT |
VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT |
VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
createInfo.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT |
VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT |
VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT;
createInfo.pfnUserCallback = debugCallback;
}
fn setupDebugMessenger() -> void {
if (!enableValidationLayers)
return;
VkDebugUtilsMessengerCreateInfoEXT createInfo;
populateDebugMessengerCreateInfo(createInfo);
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if (CreateDebugUtilsMessengerEXT(mInstance, &createInfo, nullptr, &mDebugMessenger) != VK_SUCCESS)
throw std::runtime_error("failed to set up debug messenger!");
}
fn createSurface() -> void {
if (glfwCreateWindowSurface(mInstance, mWindow, nullptr, &mSurface) != VK_SUCCESS)
throw std::runtime_error("failed to create window surface!");
}
fn pickPhysicalDevice() -> void {
uint32_t deviceCount = 0;
vkEnumeratePhysicalDevices(mInstance, &deviceCount, nullptr);
if (deviceCount == 0)
throw std::runtime_error("failed to find GPUs with Vulkan support!");
std::vector<VkPhysicalDevice> devices(deviceCount);
vkEnumeratePhysicalDevices(mInstance, &deviceCount, devices.data());
for (const auto& device : devices)
if (isDeviceSuitable(device)) {
mPhysicalDevice = device;
break;
}
if (mPhysicalDevice == VK_NULL_HANDLE)
throw std::runtime_error("failed to find a suitable GPU!");
}
fn createLogicalDevice() -> void {
QueueFamilyIndices indices = findQueueFamilies(mPhysicalDevice);
std::vector<VkDeviceQueueCreateInfo> queueCreateInfos;
std::set<uint32_t> uniqueQueueFamilies = { indices.graphics_family.value(),
indices.present_family.value() };
float queuePriority = 1.0F;
for (uint32_t queueFamily : uniqueQueueFamilies) {
VkDeviceQueueCreateInfo queueCreateInfo {};
queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
queueCreateInfo.queueFamilyIndex = queueFamily;
queueCreateInfo.queueCount = 1;
queueCreateInfo.pQueuePriorities = &queuePriority;
queueCreateInfos.push_back(queueCreateInfo);
}
VkPhysicalDeviceFeatures deviceFeatures {};
VkDeviceCreateInfo createInfo {};
createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
createInfo.queueCreateInfoCount = static_cast<uint32_t>(queueCreateInfos.size());
createInfo.pQueueCreateInfos = queueCreateInfos.data();
createInfo.pEnabledFeatures = &deviceFeatures;
createInfo.enabledExtensionCount = 0;
if (enableValidationLayers) {
createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
createInfo.ppEnabledLayerNames = validationLayers.data();
} else {
createInfo.enabledLayerCount = 0;
}
if (vkCreateDevice(mPhysicalDevice, &createInfo, nullptr, &mDevice) != VK_SUCCESS) {
throw std::runtime_error("failed to create logical device!");
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}
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vkGetDeviceQueue(mDevice, indices.graphics_family.value(), 0, &mGraphicsQueue);
vkGetDeviceQueue(mDevice, indices.present_family.value(), 0, &mPresentQueue);
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}
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fn isDeviceSuitable(VkPhysicalDevice device) -> bool {
QueueFamilyIndices indices = findQueueFamilies(device);
return indices.isComplete();
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}
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fn findQueueFamilies(VkPhysicalDevice device) -> QueueFamilyIndices {
QueueFamilyIndices indices;
uint32_t queueFamilyCount = 0;
vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, nullptr);
std::vector<VkQueueFamilyProperties> queueFamilies(queueFamilyCount);
vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, queueFamilies.data());
u32 idx = 0;
for (const auto& queueFamily : queueFamilies) {
if (queueFamily.queueFlags & VK_QUEUE_GRAPHICS_BIT)
indices.graphics_family = idx;
VkBool32 presentSupport = false;
vkGetPhysicalDeviceSurfaceSupportKHR(device, idx, mSurface, &presentSupport);
if (presentSupport)
indices.present_family = idx;
if (indices.isComplete())
break;
idx++;
}
return indices;
}
static fn getRequiredExtensions() -> std::vector<const char*> {
uint32_t glfwExtensionCount = 0;
const char** glfwExtensions = nullptr;
glfwExtensions = glfwGetRequiredInstanceExtensions(&glfwExtensionCount);
std::vector<const char*> extensions;
if (glfwExtensions) {
std::span<const char*> extSpan(glfwExtensions, glfwExtensionCount);
extensions.assign(extSpan.begin(), extSpan.end());
}
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if (enableValidationLayers)
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extensions.push_back(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
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return extensions;
}
static fn checkValidationLayerSupport() -> bool {
uint32_t layerCount = 0;
vkEnumerateInstanceLayerProperties(&layerCount, nullptr);
std::vector<VkLayerProperties> availableLayers(layerCount);
vkEnumerateInstanceLayerProperties(&layerCount, availableLayers.data());
for (const char* layerName : validationLayers) {
bool layerFound = false;
for (const auto& layerProperties : availableLayers) {
if (strcmp(
static_cast<const char*>(layerName), static_cast<const char*>(layerProperties.layerName)
) == 0) {
layerFound = true;
break;
}
}
if (!layerFound)
return false;
}
return true;
}
static VKAPI_ATTR fn VKAPI_CALL debugCallback(
VkDebugUtilsMessageSeverityFlagBitsEXT /*messageSeverity*/,
VkDebugUtilsMessageTypeFlagsEXT /*messageType*/,
const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
void* /*pUserData*/
) -> VkBool32 {
std::cerr << "validation layer: " << pCallbackData->pMessage << std::endl;
return VK_FALSE;
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}
};
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auto main() -> int {
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Application app;
try {
app.run();
} catch (const std::exception& e) {
std::cerr << e.what() << std::endl;
return EXIT_FAILURE;
}
return EXIT_SUCCESS;
}