2024-09-25 23:03:56 -04:00
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#define GLFW_INCLUDE_NONE
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#define GLFW_INCLUDE_VULKAN
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#include <GLFW/glfw3.h>
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2024-09-28 18:13:24 -04:00
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#include <cstdlib>
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#include <cstring>
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#include <iostream>
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#include <optional>
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#include <set>
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#include <span>
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#include <stdexcept>
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2024-09-25 23:03:56 -04:00
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2024-09-28 18:13:24 -04:00
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#include "src/util/types.h"
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const uint32_t WIDTH = 800;
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const uint32_t HEIGHT = 600;
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2024-09-28 18:13:24 -04:00
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const std::array<const char*, 1> validationLayers = { "VK_LAYER_KHRONOS_validation" };
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#ifdef NDEBUG
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const bool enableValidationLayers = false;
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#else
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const bool enableValidationLayers = true;
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#endif
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2024-09-28 14:54:39 -04:00
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fn CreateDebugUtilsMessengerEXT(
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VkInstance instance,
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const VkDebugUtilsMessengerCreateInfoEXT* pCreateInfo,
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const VkAllocationCallbacks* pAllocator,
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VkDebugUtilsMessengerEXT* pDebugMessenger
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) -> VkResult {
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auto func = std::bit_cast<PFN_vkCreateDebugUtilsMessengerEXT>(
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vkGetInstanceProcAddr(instance, "vkCreateDebugUtilsMessengerEXT")
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);
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2024-09-28 18:13:24 -04:00
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if (func != nullptr)
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return func(instance, pCreateInfo, pAllocator, pDebugMessenger);
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return VK_ERROR_EXTENSION_NOT_PRESENT;
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}
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fn DestroyDebugUtilsMessengerEXT(
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VkInstance instance,
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VkDebugUtilsMessengerEXT debugMessenger,
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const VkAllocationCallbacks* pAllocator
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) -> void {
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auto func = std::bit_cast<PFN_vkDestroyDebugUtilsMessengerEXT>(
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vkGetInstanceProcAddr(instance, "vkDestroyDebugUtilsMessengerEXT")
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);
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if (func != nullptr)
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func(instance, debugMessenger, pAllocator);
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}
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struct QueueFamilyIndices {
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std::optional<uint32_t> graphics_family;
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std::optional<uint32_t> present_family;
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fn isComplete() -> bool { return graphics_family.has_value() && present_family.has_value(); }
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};
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class Application {
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public:
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fn run() -> void {
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initWindow();
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initVulkan();
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mainLoop();
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cleanup();
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}
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private:
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GLFWwindow* mWindow;
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VkInstance mInstance;
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VkDebugUtilsMessengerEXT mDebugMessenger;
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VkSurfaceKHR mSurface;
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VkPhysicalDevice mPhysicalDevice = VK_NULL_HANDLE;
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VkDevice mDevice;
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VkQueue mGraphicsQueue;
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VkQueue mPresentQueue;
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fn initWindow() -> void {
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glfwInit();
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glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
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glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);
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mWindow = glfwCreateWindow(WIDTH, HEIGHT, "Vulkan", nullptr, nullptr);
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}
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fn initVulkan() -> void {
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createInstance();
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setupDebugMessenger();
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createSurface();
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pickPhysicalDevice();
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createLogicalDevice();
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}
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fn mainLoop() -> void {
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while (!glfwWindowShouldClose(mWindow)) { glfwPollEvents(); }
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}
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fn cleanup() -> void {
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vkDestroyDevice(mDevice, nullptr);
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if (enableValidationLayers)
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DestroyDebugUtilsMessengerEXT(mInstance, mDebugMessenger, nullptr);
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vkDestroySurfaceKHR(mInstance, mSurface, nullptr);
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vkDestroyInstance(mInstance, nullptr);
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glfwDestroyWindow(mWindow);
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glfwTerminate();
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}
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fn createInstance() -> void {
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if (enableValidationLayers && !checkValidationLayerSupport())
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throw std::runtime_error("validation layers requested, but not available!");
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VkApplicationInfo appInfo {};
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appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
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appInfo.pApplicationName = "Hello Triangle";
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appInfo.applicationVersion = VK_MAKE_VERSION(1, 0, 0);
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appInfo.pEngineName = "No Engine";
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appInfo.engineVersion = VK_MAKE_VERSION(1, 0, 0);
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appInfo.apiVersion = VK_API_VERSION_1_0;
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VkInstanceCreateInfo createInfo {};
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createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
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createInfo.pApplicationInfo = &appInfo;
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std::vector<const char*> extensions = getRequiredExtensions();
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VkDebugUtilsMessengerCreateInfoEXT debugCreateInfo {};
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if (enableValidationLayers) {
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createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
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createInfo.ppEnabledLayerNames = validationLayers.data();
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populateDebugMessengerCreateInfo(debugCreateInfo);
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createInfo.pNext = static_cast<VkDebugUtilsMessengerCreateInfoEXT*>(&debugCreateInfo);
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} else {
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createInfo.enabledLayerCount = 0;
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createInfo.pNext = nullptr;
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}
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2024-09-26 17:18:45 -04:00
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2024-09-28 14:54:39 -04:00
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extensions.emplace_back(VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME);
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createInfo.flags |= VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR;
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createInfo.enabledExtensionCount = static_cast<u32>(extensions.size());
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createInfo.ppEnabledExtensionNames = extensions.data();
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for (const char* extension : extensions) std::cout << extension << std::endl;
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if (vkCreateInstance(&createInfo, nullptr, &mInstance) != VK_SUCCESS)
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throw std::runtime_error("failed to create instance!");
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}
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static fn populateDebugMessengerCreateInfo(VkDebugUtilsMessengerCreateInfoEXT& createInfo) -> void {
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createInfo = {};
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createInfo.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT;
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createInfo.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT |
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VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT |
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VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
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createInfo.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT |
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VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT |
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VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT;
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createInfo.pfnUserCallback = debugCallback;
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}
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fn setupDebugMessenger() -> void {
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if (!enableValidationLayers)
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return;
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VkDebugUtilsMessengerCreateInfoEXT createInfo;
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populateDebugMessengerCreateInfo(createInfo);
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2024-09-28 18:13:24 -04:00
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if (CreateDebugUtilsMessengerEXT(mInstance, &createInfo, nullptr, &mDebugMessenger) != VK_SUCCESS)
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throw std::runtime_error("failed to set up debug messenger!");
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}
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fn createSurface() -> void {
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if (glfwCreateWindowSurface(mInstance, mWindow, nullptr, &mSurface) != VK_SUCCESS)
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throw std::runtime_error("failed to create window surface!");
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}
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fn pickPhysicalDevice() -> void {
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uint32_t deviceCount = 0;
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vkEnumeratePhysicalDevices(mInstance, &deviceCount, nullptr);
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if (deviceCount == 0)
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throw std::runtime_error("failed to find GPUs with Vulkan support!");
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std::vector<VkPhysicalDevice> devices(deviceCount);
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vkEnumeratePhysicalDevices(mInstance, &deviceCount, devices.data());
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for (const auto& device : devices)
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if (isDeviceSuitable(device)) {
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mPhysicalDevice = device;
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break;
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}
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if (mPhysicalDevice == VK_NULL_HANDLE)
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throw std::runtime_error("failed to find a suitable GPU!");
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}
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fn createLogicalDevice() -> void {
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QueueFamilyIndices indices = findQueueFamilies(mPhysicalDevice);
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std::vector<VkDeviceQueueCreateInfo> queueCreateInfos;
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std::set<uint32_t> uniqueQueueFamilies = { indices.graphics_family.value(),
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indices.present_family.value() };
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float queuePriority = 1.0F;
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for (uint32_t queueFamily : uniqueQueueFamilies) {
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VkDeviceQueueCreateInfo queueCreateInfo {};
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queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
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queueCreateInfo.queueFamilyIndex = queueFamily;
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queueCreateInfo.queueCount = 1;
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queueCreateInfo.pQueuePriorities = &queuePriority;
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queueCreateInfos.push_back(queueCreateInfo);
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}
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VkPhysicalDeviceFeatures deviceFeatures {};
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VkDeviceCreateInfo createInfo {};
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createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
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createInfo.queueCreateInfoCount = static_cast<uint32_t>(queueCreateInfos.size());
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createInfo.pQueueCreateInfos = queueCreateInfos.data();
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createInfo.pEnabledFeatures = &deviceFeatures;
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createInfo.enabledExtensionCount = 0;
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if (enableValidationLayers) {
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createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
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createInfo.ppEnabledLayerNames = validationLayers.data();
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} else {
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createInfo.enabledLayerCount = 0;
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}
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if (vkCreateDevice(mPhysicalDevice, &createInfo, nullptr, &mDevice) != VK_SUCCESS) {
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throw std::runtime_error("failed to create logical device!");
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}
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vkGetDeviceQueue(mDevice, indices.graphics_family.value(), 0, &mGraphicsQueue);
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vkGetDeviceQueue(mDevice, indices.present_family.value(), 0, &mPresentQueue);
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}
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fn isDeviceSuitable(VkPhysicalDevice device) -> bool {
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QueueFamilyIndices indices = findQueueFamilies(device);
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return indices.isComplete();
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}
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fn findQueueFamilies(VkPhysicalDevice device) -> QueueFamilyIndices {
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QueueFamilyIndices indices;
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uint32_t queueFamilyCount = 0;
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vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, nullptr);
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std::vector<VkQueueFamilyProperties> queueFamilies(queueFamilyCount);
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vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, queueFamilies.data());
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u32 idx = 0;
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for (const auto& queueFamily : queueFamilies) {
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if (queueFamily.queueFlags & VK_QUEUE_GRAPHICS_BIT)
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indices.graphics_family = idx;
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VkBool32 presentSupport = false;
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vkGetPhysicalDeviceSurfaceSupportKHR(device, idx, mSurface, &presentSupport);
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if (presentSupport)
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indices.present_family = idx;
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if (indices.isComplete())
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break;
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idx++;
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}
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return indices;
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}
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static fn getRequiredExtensions() -> std::vector<const char*> {
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uint32_t glfwExtensionCount = 0;
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const char** glfwExtensions = nullptr;
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glfwExtensions = glfwGetRequiredInstanceExtensions(&glfwExtensionCount);
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std::vector<const char*> extensions;
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if (glfwExtensions) {
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std::span<const char*> extSpan(glfwExtensions, glfwExtensionCount);
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extensions.assign(extSpan.begin(), extSpan.end());
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}
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if (enableValidationLayers)
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extensions.push_back(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
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return extensions;
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}
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static fn checkValidationLayerSupport() -> bool {
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uint32_t layerCount = 0;
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vkEnumerateInstanceLayerProperties(&layerCount, nullptr);
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std::vector<VkLayerProperties> availableLayers(layerCount);
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vkEnumerateInstanceLayerProperties(&layerCount, availableLayers.data());
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|
|
|
for (const char* layerName : validationLayers) {
|
|
|
|
bool layerFound = false;
|
|
|
|
|
|
|
|
for (const auto& layerProperties : availableLayers) {
|
|
|
|
if (strcmp(
|
|
|
|
static_cast<const char*>(layerName), static_cast<const char*>(layerProperties.layerName)
|
|
|
|
) == 0) {
|
|
|
|
layerFound = true;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!layerFound)
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
static VKAPI_ATTR fn VKAPI_CALL debugCallback(
|
|
|
|
VkDebugUtilsMessageSeverityFlagBitsEXT /*messageSeverity*/,
|
|
|
|
VkDebugUtilsMessageTypeFlagsEXT /*messageType*/,
|
|
|
|
const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
|
|
|
|
void* /*pUserData*/
|
|
|
|
) -> VkBool32 {
|
|
|
|
std::cerr << "validation layer: " << pCallbackData->pMessage << std::endl;
|
|
|
|
|
|
|
|
return VK_FALSE;
|
2024-09-25 23:03:56 -04:00
|
|
|
}
|
|
|
|
};
|
|
|
|
|
2024-09-28 18:13:24 -04:00
|
|
|
auto main() -> int {
|
2024-09-25 23:03:56 -04:00
|
|
|
Application app;
|
|
|
|
|
|
|
|
try {
|
|
|
|
app.run();
|
|
|
|
} catch (const std::exception& e) {
|
|
|
|
std::cerr << e.what() << std::endl;
|
|
|
|
return EXIT_FAILURE;
|
|
|
|
}
|
|
|
|
|
|
|
|
return EXIT_SUCCESS;
|
|
|
|
}
|