vulkan-test/src/main.cpp

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// Time measurements
#include <chrono>
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// String formatting
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#include <fmt/format.h>
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// Make depth go from 0 to 1 instead of -1 to 1
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#define GLM_FORCE_DEPTH_ZERO_TO_ONE
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// Provides various math-related data structures
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#include <glm/glm.hpp>
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// Used to load models
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#define TINYOBJLOADER_IMPLEMENTATION
#include <tiny_obj_loader.h>
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// Dynamic function loading
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#define VULKAN_HPP_DISPATCH_LOADER_DYNAMIC 1
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// Use the beta extensions
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#define VK_ENABLE_BETA_EXTENSIONS
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// Use {} instead of ()
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#define VULKAN_HPP_NO_CONSTRUCTORS
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// Vulkan itself
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#include <vulkan/vulkan.hpp>
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// Needed for dynamic function loading to work
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VULKAN_HPP_DEFAULT_DISPATCH_LOADER_DYNAMIC_STORAGE
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// Type aliases
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#include "util/types.h"
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// STB image helper
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#include "util/unique_image.h"
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// Vertex class
#include "util/vertex.h"
// Use {} instead of ()
#define VKFW_NO_STRUCT_CONSTRUCTORS
// GLFW C++ wrapper
#include "vkfw.hpp"
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// Initial width and height
constexpr i32 WIDTH = 800;
constexpr i32 HEIGHT = 600;
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// Paths for the model and texture to render
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constexpr const char* MODEL_PATH = "models/viking_room.obj";
constexpr const char* TEXTURE_PATH = "textures/viking_room.png";
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// Paths for the shaders
constexpr const char* FRAGMENT_SHADER_PATH = "shaders/frag.spv";
constexpr const char* VERTEX_SHADER_PATH = "shaders/vert.spv";
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// Maximum number of frames to be worked on at the same time
constexpr i32 MAX_FRAMES_IN_FLIGHT = 2;
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// macOS requires the portability extension to be enabled
#ifdef __APPLE__
constexpr std::array<const char*, 2> deviceExtensions = { vk::KHRSwapchainExtensionName,
vk::KHRPortabilitySubsetExtensionName };
#else
constexpr std::array<const char*, 1> deviceExtensions = { vk::KHRSwapchainExtensionName };
#endif
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// Enable validation layers only in debug mode
#ifdef NDEBUG
constexpr bool enableValidationLayers = false;
#else
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constexpr std::array<const char*, 1> validationLayers = { "VK_LAYER_KHRONOS_validation" };
constexpr bool enableValidationLayers = true;
#endif
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class VulkanApp {
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public:
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fn run() -> void {
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// Create window
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initWindow();
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// Setup vulkan
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initVulkan();
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// Render loop
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mainLoop();
}
private:
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vkfw::UniqueInstance mVKFWInstance;
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vkfw::UniqueWindow mWindow;
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vk::UniqueInstance mInstance;
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vk::UniqueDebugUtilsMessengerEXT mDebugMessenger;
vk::UniqueSurfaceKHR mSurface;
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vk::PhysicalDevice mPhysicalDevice;
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vk::SampleCountFlagBits mMsaaSamples;
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vk::UniqueDevice mDevice;
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vk::Queue mGraphicsQueue;
vk::Queue mPresentQueue;
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vk::UniqueSwapchainKHR mSwapChain;
std::vector<vk::Image> mSwapChainImages;
vk::Format mSwapChainImageFormat;
vk::Extent2D mSwapChainExtent;
std::vector<vk::UniqueImageView> mSwapChainImageViews;
std::vector<vk::UniqueFramebuffer> mSwapChainFramebuffers;
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vk::UniqueRenderPass mRenderPass;
vk::UniqueDescriptorSetLayout mDescriptorSetLayout;
vk::UniquePipelineLayout mPipelineLayout;
vk::UniquePipeline mGraphicsPipeline;
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vk::UniqueCommandPool mCommandPool;
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vk::UniqueImage mColorImage;
vk::UniqueDeviceMemory mColorImageMemory;
vk::UniqueImageView mColorImageView;
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vk::UniqueImage mDepthImage;
vk::UniqueDeviceMemory mDepthImageMemory;
vk::UniqueImageView mDepthImageView;
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u32 mMipLevels;
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vk::UniqueImage mTextureImage;
vk::UniqueDeviceMemory mTextureImageMemory;
vk::UniqueImageView mTextureImageView;
vk::UniqueSampler mTextureSampler;
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std::vector<Vertex> mVertices;
std::vector<u32> mIndices;
vk::UniqueBuffer mVertexBuffer;
vk::UniqueDeviceMemory mVertexBufferMemory;
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vk::UniqueBuffer mIndexBuffer;
vk::UniqueDeviceMemory mIndexBufferMemory;
std::vector<vk::UniqueBuffer> mUniformBuffers;
std::vector<vk::UniqueDeviceMemory> mUniformBuffersMemory;
std::vector<void*> mUniformBuffersMapped;
vk::UniqueDescriptorPool mDescriptorPool;
std::vector<vk::DescriptorSet> mDescriptorSets;
std::vector<vk::UniqueCommandBuffer> mCommandBuffers;
std::vector<vk::UniqueSemaphore> mImageAvailableSemaphores;
std::vector<vk::UniqueSemaphore> mRenderFinishedSemaphores;
std::vector<vk::UniqueFence> mInFlightFences;
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bool mFramebufferResized = false;
u32 mCurrentFrame = 0;
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struct QueueFamilyIndices {
std::optional<u32> graphics_family;
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std::optional<u32> present_family;
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fn isComplete() -> bool { return graphics_family.has_value() && present_family.has_value(); }
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};
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struct SwapChainSupportDetails {
vk::SurfaceCapabilitiesKHR capabilities;
std::vector<vk::SurfaceFormatKHR> formats;
std::vector<vk::PresentModeKHR> present_modes;
};
struct UniformBufferObject {
alignas(16) glm::mat4 model;
alignas(16) glm::mat4 view;
alignas(16) glm::mat4 proj;
};
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static fn readFile(const std::string& filename) -> std::vector<char> {
std::ifstream file(filename, std::ios::ate | std::ios::binary);
if (!file.is_open())
throw std::runtime_error("Failed to open file! " + filename);
usize fileSize = static_cast<usize>(file.tellg());
std::vector<char> buffer(fileSize);
file.seekg(0);
file.read(buffer.data(), static_cast<std::streamsize>(fileSize));
file.close();
return buffer;
}
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fn initWindow() -> void {
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mVKFWInstance = vkfw::initUnique();
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vkfw::WindowHints hints { .clientAPI = vkfw::ClientAPI::eNone };
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mWindow = vkfw::createWindowUnique(WIDTH, HEIGHT, "Vulkan", hints);
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mWindow->setUserPointer(this);
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mWindow->callbacks()->on_window_resize =
[](const vkfw::Window& window, u32 /*width*/, u32 /*height*/) -> void {
std::bit_cast<VulkanApp*>(window.getUserPointer())->mFramebufferResized = true;
};
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}
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fn initVulkan() -> void {
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createInstance();
setupDebugMessenger();
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createSurface();
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pickPhysicalDevice();
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createLogicalDevice();
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createSwapChain();
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createImageViews();
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createRenderPass();
createDescriptorSetLayout();
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createGraphicsPipeline();
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createCommandPool();
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createColorResources();
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createDepthResources();
createFramebuffers();
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createTextureImage();
createTextureImageView();
createTextureSampler();
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loadModel();
createVertexBuffer();
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createIndexBuffer();
createUniformBuffers();
createDescriptorPool();
createDescriptorSets();
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createCommandBuffers();
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createSyncObjects();
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}
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fn mainLoop() -> void {
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while (!mWindow->shouldClose()) {
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vkfw::pollEvents();
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drawFrame();
}
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mDevice->waitIdle();
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}
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fn cleanupSwapChain() -> void {
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for (vk::UniqueFramebuffer& mSwapChainFramebuffer : mSwapChainFramebuffers) mSwapChainFramebuffer.reset();
for (vk::UniqueImageView& mSwapChainImageView : mSwapChainImageViews) mSwapChainImageView.reset();
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mSwapChain.reset();
}
fn recreateSwapChain() -> void {
u32 width = 0, height = 0;
std::tie(width, height) = mWindow->getFramebufferSize();
while (width == 0 || height == 0) {
std::tie(width, height) = mWindow->getFramebufferSize();
vkfw::waitEvents();
}
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mDevice->waitIdle();
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cleanupSwapChain();
createSwapChain();
createImageViews();
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createColorResources();
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createDepthResources();
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createFramebuffers();
}
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fn createInstance() -> void {
if (enableValidationLayers && !checkValidationLayerSupport())
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throw std::runtime_error("Validation layers requested, but not available!");
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vk::ApplicationInfo appInfo { .pApplicationName = "Hello Triangle",
.applicationVersion = 1,
.pEngineName = "No Engine",
.engineVersion = 1,
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.apiVersion = vk::ApiVersion12 };
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// Retrieve extensions using custom function
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std::vector<const char*> extensions = getRequiredExtensions();
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#ifdef __APPLE__
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// Enable the portability extension and set flags
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extensions.emplace_back(vk::KHRPortabilityEnumerationExtensionName);
// Technically deprecated but vulkan complains if I don't include it for macOS
// So instead of using the vk::KHRPortabilitySubsetExtensionName, I just use
// the direct string.
extensions.emplace_back("VK_KHR_get_physical_device_properties2");
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#endif
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vk::InstanceCreateInfo createInfo {
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#ifdef __APPLE__
.flags = vk::InstanceCreateFlagBits::eEnumeratePortabilityKHR,
#endif
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.pApplicationInfo = &appInfo,
.enabledLayerCount = enableValidationLayers ? static_cast<u32>(validationLayers.size()) : 0,
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.ppEnabledLayerNames = enableValidationLayers ? validationLayers.data() : nullptr,
.enabledExtensionCount = static_cast<u32>(extensions.size()),
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.ppEnabledExtensionNames = extensions.data()
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};
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#ifndef NDEBUG
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fmt::println("Available extensions:");
for (const char* extension : extensions) fmt::println("\t{}", extension);
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#endif
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mInstance = vk::createInstanceUnique(createInfo);
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VULKAN_HPP_DEFAULT_DISPATCHER.init(mInstance.get());
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}
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fn setupDebugMessenger() -> void {
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if (!enableValidationLayers)
return;
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vk::DebugUtilsMessengerCreateInfoEXT messengerCreateInfo {
.messageSeverity = vk::DebugUtilsMessageSeverityFlagBitsEXT::eVerbose |
vk::DebugUtilsMessageSeverityFlagBitsEXT::eWarning |
vk::DebugUtilsMessageSeverityFlagBitsEXT::eError,
.messageType = vk::DebugUtilsMessageTypeFlagBitsEXT::eGeneral |
vk::DebugUtilsMessageTypeFlagBitsEXT::eValidation |
vk::DebugUtilsMessageTypeFlagBitsEXT::ePerformance,
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.pfnUserCallback = debugCallback
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};
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mDebugMessenger = mInstance->createDebugUtilsMessengerEXTUnique(messengerCreateInfo, nullptr);
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}
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fn createSurface() -> void { mSurface = vkfw::createWindowSurfaceUnique(mInstance.get(), mWindow.get()); }
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fn pickPhysicalDevice() -> void {
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std::vector<vk::PhysicalDevice> devices = mInstance->enumeratePhysicalDevices();
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if (devices.empty())
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throw std::runtime_error("Failed to find GPUs with Vulkan support!");
#ifndef NDEBUG
fmt::println("Available devices:");
#endif
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for (const vk::PhysicalDevice& device : devices) {
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#ifndef NDEBUG
vk::PhysicalDeviceProperties properties = device.getProperties();
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fmt::println("\t{}", properties.deviceName.data());
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#endif
if (isDeviceSuitable(device)) {
mPhysicalDevice = device;
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mMsaaSamples = getMaxUsableSampleCount();
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break;
}
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}
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if (!mPhysicalDevice)
throw std::runtime_error("Failed to find a suitable GPU!");
}
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fn createLogicalDevice() -> void {
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QueueFamilyIndices qfIndices = findQueueFamilies(mPhysicalDevice);
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std::vector<vk::DeviceQueueCreateInfo> queueCreateInfos;
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std::set<u32> uniqueQueueFamilies = { qfIndices.graphics_family.value(),
qfIndices.present_family.value() };
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f32 queuePriority = 1.0F;
for (u32 queueFamily : uniqueQueueFamilies) {
vk::DeviceQueueCreateInfo queueCreateInfo { .queueFamilyIndex = queueFamily,
.queueCount = 1,
.pQueuePriorities = &queuePriority };
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queueCreateInfos.emplace_back(queueCreateInfo);
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}
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vk::PhysicalDeviceFeatures deviceFeatures {
.samplerAnisotropy = vk::True,
};
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vk::DeviceCreateInfo createInfo { .queueCreateInfoCount = static_cast<u32>(queueCreateInfos.size()),
.pQueueCreateInfos = queueCreateInfos.data(),
.enabledExtensionCount = static_cast<u32>(deviceExtensions.size()),
.ppEnabledExtensionNames = deviceExtensions.data(),
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.pEnabledFeatures = &deviceFeatures };
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mDevice = mPhysicalDevice.createDeviceUnique(createInfo);
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mGraphicsQueue = mDevice->getQueue(qfIndices.graphics_family.value(), 0);
mPresentQueue = mDevice->getQueue(qfIndices.present_family.value(), 0);
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}
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fn createSwapChain() -> void {
SwapChainSupportDetails swapChainSupport = querySwapChainSupport(mPhysicalDevice);
vk::SurfaceFormatKHR surfaceFormat = chooseSwapSurfaceFormat(swapChainSupport.formats);
vk::PresentModeKHR presentMode = chooseSwapPresentMode(swapChainSupport.present_modes);
vk::Extent2D extent = chooseSwapExtent(swapChainSupport.capabilities);
u32 imageCount = swapChainSupport.capabilities.minImageCount + 1;
if (swapChainSupport.capabilities.maxImageCount > 0 &&
imageCount > swapChainSupport.capabilities.maxImageCount)
imageCount = swapChainSupport.capabilities.maxImageCount;
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QueueFamilyIndices qfIndices = findQueueFamilies(mPhysicalDevice);
std::array<u32, 2> queueFamilyIndices = { qfIndices.graphics_family.value(),
qfIndices.present_family.value() };
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vk::SwapchainCreateInfoKHR createInfo {
.surface = mSurface.get(),
.minImageCount = imageCount,
.imageFormat = surfaceFormat.format,
.imageColorSpace = surfaceFormat.colorSpace,
.imageExtent = extent,
.imageArrayLayers = 1,
.imageUsage = vk::ImageUsageFlagBits::eColorAttachment,
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.imageSharingMode = qfIndices.graphics_family != qfIndices.present_family ? vk::SharingMode::eConcurrent
: vk::SharingMode::eExclusive,
.queueFamilyIndexCount =
static_cast<u32>(qfIndices.graphics_family != qfIndices.present_family ? 2 : 0),
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.pQueueFamilyIndices =
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qfIndices.graphics_family != qfIndices.present_family ? queueFamilyIndices.data() : nullptr,
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.preTransform = swapChainSupport.capabilities.currentTransform,
.compositeAlpha = vk::CompositeAlphaFlagBitsKHR::eOpaque,
.presentMode = presentMode,
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.clipped = vk::True,
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.oldSwapchain = nullptr,
};
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mSwapChain = mDevice->createSwapchainKHRUnique(createInfo);
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mSwapChainImages = mDevice->getSwapchainImagesKHR(mSwapChain.get());
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mSwapChainImageFormat = surfaceFormat.format;
mSwapChainExtent = extent;
}
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fn createImageViews() -> void {
mSwapChainImageViews.resize(mSwapChainImages.size());
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for (u32 i = 0; i < mSwapChainImages.size(); i++)
mSwapChainImageViews[i] =
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createImageView(mSwapChainImages[i], mSwapChainImageFormat, vk::ImageAspectFlagBits::eColor, 1);
}
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fn createRenderPass() -> void {
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vk::AttachmentDescription colorAttachment { .format = mSwapChainImageFormat,
.samples = mMsaaSamples,
.loadOp = vk::AttachmentLoadOp::eClear,
.storeOp = vk::AttachmentStoreOp::eStore,
.stencilLoadOp = vk::AttachmentLoadOp::eDontCare,
.stencilStoreOp = vk::AttachmentStoreOp::eDontCare,
.initialLayout = vk::ImageLayout::eUndefined,
.finalLayout = vk::ImageLayout::eColorAttachmentOptimal };
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vk::AttachmentDescription depthAttachment { .format = findDepthFormat(),
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.samples = mMsaaSamples,
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.loadOp = vk::AttachmentLoadOp::eClear,
.storeOp = vk::AttachmentStoreOp::eDontCare,
.stencilLoadOp = vk::AttachmentLoadOp::eDontCare,
.stencilStoreOp = vk::AttachmentStoreOp::eDontCare,
.initialLayout = vk::ImageLayout::eUndefined,
.finalLayout =
vk::ImageLayout::eDepthStencilAttachmentOptimal };
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vk::AttachmentDescription colorAttachmentResolve { .format = mSwapChainImageFormat,
.samples = vk::SampleCountFlagBits::e1,
.loadOp = vk::AttachmentLoadOp::eDontCare,
.storeOp = vk::AttachmentStoreOp::eStore,
.stencilLoadOp = vk::AttachmentLoadOp::eDontCare,
.stencilStoreOp = vk::AttachmentStoreOp::eDontCare,
.initialLayout = vk::ImageLayout::eUndefined,
.finalLayout = vk::ImageLayout::ePresentSrcKHR };
vk::AttachmentReference colorAttachmentRef { .attachment = 0,
.layout = vk::ImageLayout::eColorAttachmentOptimal };
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vk::AttachmentReference depthAttachmentRef { .attachment = 1,
.layout = vk::ImageLayout::eDepthStencilAttachmentOptimal };
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vk::AttachmentReference colorAttachmentResolveRef { .attachment = 2,
.layout = vk::ImageLayout::eColorAttachmentOptimal };
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vk::SubpassDescription subpass { .pipelineBindPoint = vk::PipelineBindPoint::eGraphics,
.colorAttachmentCount = 1,
.pColorAttachments = &colorAttachmentRef,
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.pResolveAttachments = &colorAttachmentResolveRef,
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.pDepthStencilAttachment = &depthAttachmentRef };
vk::SubpassDependency dependency { .srcSubpass = vk::SubpassExternal,
.dstSubpass = {},
.srcStageMask = vk::PipelineStageFlagBits::eColorAttachmentOutput |
vk::PipelineStageFlagBits::eEarlyFragmentTests,
.dstStageMask = vk::PipelineStageFlagBits::eColorAttachmentOutput |
vk::PipelineStageFlagBits::eEarlyFragmentTests,
.srcAccessMask = {},
.dstAccessMask = vk::AccessFlagBits::eColorAttachmentWrite |
vk::AccessFlagBits::eDepthStencilAttachmentWrite };
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std::array<vk::AttachmentDescription, 3> attachments = { colorAttachment,
depthAttachment,
colorAttachmentResolve };
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vk::RenderPassCreateInfo renderPassInfo { .attachmentCount = static_cast<u32>(attachments.size()),
.pAttachments = attachments.data(),
.subpassCount = 1,
.pSubpasses = &subpass,
.dependencyCount = 1,
.pDependencies = &dependency };
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mRenderPass = mDevice->createRenderPassUnique(renderPassInfo);
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}
fn createDescriptorSetLayout() -> void {
vk::DescriptorSetLayoutBinding uboLayoutBinding {
.binding = 0,
.descriptorType = vk::DescriptorType::eUniformBuffer,
.descriptorCount = 1,
.stageFlags = vk::ShaderStageFlagBits::eVertex,
.pImmutableSamplers = nullptr,
};
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vk::DescriptorSetLayoutBinding samplerLayoutBinding {
.binding = 1,
.descriptorType = vk::DescriptorType::eCombinedImageSampler,
.descriptorCount = 1,
.stageFlags = vk::ShaderStageFlagBits::eFragment,
.pImmutableSamplers = nullptr,
};
std::array<vk::DescriptorSetLayoutBinding, 2> bindings = { uboLayoutBinding, samplerLayoutBinding };
vk::DescriptorSetLayoutCreateInfo layoutInfo {
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.bindingCount = static_cast<u32>(bindings.size()),
.pBindings = bindings.data(),
};
mDescriptorSetLayout = mDevice->createDescriptorSetLayoutUnique(layoutInfo);
}
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fn createGraphicsPipeline() -> void {
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std::vector<char> vertShaderCode = readFile(VERTEX_SHADER_PATH);
std::vector<char> fragShaderCode = readFile(FRAGMENT_SHADER_PATH);
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vk::UniqueShaderModule vertShaderModule = createShaderModule(vertShaderCode);
vk::UniqueShaderModule fragShaderModule = createShaderModule(fragShaderCode);
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vk::PipelineShaderStageCreateInfo vertShaderStageInfo { .stage = vk::ShaderStageFlagBits::eVertex,
.module = vertShaderModule.get(),
.pName = "main" };
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vk::PipelineShaderStageCreateInfo fragShaderStageInfo { .stage = vk::ShaderStageFlagBits::eFragment,
.module = fragShaderModule.get(),
.pName = "main" };
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std::array<vk::PipelineShaderStageCreateInfo, 2> shaderStages = { vertShaderStageInfo,
fragShaderStageInfo };
vk::VertexInputBindingDescription bindingDescription = Vertex::getBindingDescription();
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std::array<vk::VertexInputAttributeDescription, 3> attributeDescriptions =
Vertex::getAttributeDescriptions();
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vk::PipelineVertexInputStateCreateInfo vertexInputInfo {
.vertexBindingDescriptionCount = 1,
.pVertexBindingDescriptions = &bindingDescription,
.vertexAttributeDescriptionCount = static_cast<u32>(attributeDescriptions.size()),
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.pVertexAttributeDescriptions = attributeDescriptions.data()
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};
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vk::PipelineInputAssemblyStateCreateInfo inputAssembly { .topology = vk::PrimitiveTopology::eTriangleList,
.primitiveRestartEnable = vk::False };
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vk::PipelineViewportStateCreateInfo viewportState { .viewportCount = 1, .scissorCount = 1 };
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vk::PipelineRasterizationStateCreateInfo rasterizer { .depthClampEnable = vk::False,
.rasterizerDiscardEnable = vk::False,
.polygonMode = vk::PolygonMode::eFill,
.cullMode = vk::CullModeFlagBits::eBack,
.frontFace = vk::FrontFace::eCounterClockwise,
.depthBiasEnable = vk::False,
.lineWidth = 1.0F };
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vk::PipelineMultisampleStateCreateInfo multisampling { .rasterizationSamples = mMsaaSamples,
.sampleShadingEnable = vk::False };
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vk::PipelineDepthStencilStateCreateInfo depthStencil { .depthTestEnable = vk::True,
.depthWriteEnable = vk::True,
.depthCompareOp = vk::CompareOp::eLess,
.depthBoundsTestEnable = vk::False,
.stencilTestEnable = vk::False };
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vk::PipelineColorBlendAttachmentState colorBlendAttachment {
.blendEnable = vk::False,
.colorWriteMask = vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG |
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vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eA
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};
vk::PipelineColorBlendStateCreateInfo colorBlending {
.logicOpEnable = vk::False,
.logicOp = vk::LogicOp::eCopy,
.attachmentCount = 1,
.pAttachments = &colorBlendAttachment,
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.blendConstants = std::array<float, 4> { 0.0F, 0.0F, 0.0F, 0.0F }
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};
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std::vector<vk::DynamicState> dynamicStates = { vk::DynamicState::eViewport, vk::DynamicState::eScissor };
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vk::PipelineDynamicStateCreateInfo dynamicState { .dynamicStateCount =
static_cast<u32>(dynamicStates.size()),
.pDynamicStates = dynamicStates.data() };
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vk::PipelineLayoutCreateInfo pipelineLayoutInfo { .setLayoutCount = 1,
.pSetLayouts = &mDescriptorSetLayout.get() };
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mPipelineLayout = mDevice->createPipelineLayoutUnique(pipelineLayoutInfo);
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vk::GraphicsPipelineCreateInfo pipelineInfo { .stageCount = static_cast<u32>(shaderStages.size()),
.pStages = shaderStages.data(),
.pVertexInputState = &vertexInputInfo,
.pInputAssemblyState = &inputAssembly,
.pViewportState = &viewportState,
.pRasterizationState = &rasterizer,
.pMultisampleState = &multisampling,
.pDepthStencilState = &depthStencil,
.pColorBlendState = &colorBlending,
.pDynamicState = &dynamicState,
.layout = mPipelineLayout.get(),
.renderPass = mRenderPass.get(),
.subpass = 0 };
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vk::Result graphicsPipelineResult = vk::Result::eSuccess;
vk::UniquePipeline graphicsPipelineValue;
std::tie(graphicsPipelineResult, graphicsPipelineValue) =
mDevice->createGraphicsPipelineUnique(nullptr, pipelineInfo).asTuple();
if (graphicsPipelineResult != vk::Result::eSuccess)
throw std::runtime_error("Failed to create graphics pipeline!");
mGraphicsPipeline = std::move(graphicsPipelineValue);
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}
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fn createFramebuffers() -> void {
mSwapChainFramebuffers.resize(mSwapChainImageViews.size());
for (usize i = 0; i < mSwapChainImageViews.size(); i++) {
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std::array<vk::ImageView, 3> attachments = { mColorImageView.get(),
mDepthImageView.get(),
mSwapChainImageViews[i].get() };
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vk::FramebufferCreateInfo framebufferInfo { .renderPass = mRenderPass.get(),
.attachmentCount = static_cast<u32>(attachments.size()),
.pAttachments = attachments.data(),
.width = mSwapChainExtent.width,
.height = mSwapChainExtent.height,
.layers = 1 };
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mSwapChainFramebuffers[i] = mDevice->createFramebufferUnique(framebufferInfo);
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}
}
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fn createCommandPool() -> void {
QueueFamilyIndices queueFamilyIndices = findQueueFamilies(mPhysicalDevice);
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vk::CommandPoolCreateInfo poolInfo { .flags = vk::CommandPoolCreateFlagBits::eResetCommandBuffer,
.queueFamilyIndex = queueFamilyIndices.graphics_family.value() };
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mCommandPool = mDevice->createCommandPoolUnique(poolInfo);
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}
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fn createColorResources() -> void {
vk::Format colorFormat = mSwapChainImageFormat;
createImage(
mSwapChainExtent.width,
mSwapChainExtent.height,
1,
mMsaaSamples,
colorFormat,
vk::ImageTiling::eOptimal,
vk::ImageUsageFlagBits::eTransientAttachment | vk::ImageUsageFlagBits::eColorAttachment,
vk::MemoryPropertyFlagBits::eDeviceLocal,
mColorImage,
mColorImageMemory
);
mColorImageView = createImageView(mColorImage.get(), colorFormat, vk::ImageAspectFlagBits::eColor, 1);
}
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fn createDepthResources() -> void {
vk::Format depthFormat = findDepthFormat();
createImage(
mSwapChainExtent.width,
mSwapChainExtent.height,
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1,
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mMsaaSamples,
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depthFormat,
vk::ImageTiling::eOptimal,
vk::ImageUsageFlagBits::eDepthStencilAttachment,
vk::MemoryPropertyFlagBits::eDeviceLocal,
mDepthImage,
mDepthImageMemory
);
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mDepthImageView = createImageView(mDepthImage.get(), depthFormat, vk::ImageAspectFlagBits::eDepth, 1);
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}
fn findSupportedFormat(
const std::vector<vk::Format>& candidates,
vk::ImageTiling tiling,
vk::FormatFeatureFlags features
) -> vk::Format {
for (vk::Format format : candidates) {
vk::FormatProperties props = mPhysicalDevice.getFormatProperties(format);
if (tiling == vk::ImageTiling::eLinear && (props.linearTilingFeatures & features) == features)
return format;
if (tiling == vk::ImageTiling::eOptimal && (props.optimalTilingFeatures & features) == features)
return format;
}
throw std::runtime_error("Failed to find supported format!");
}
fn findDepthFormat() -> vk::Format {
return findSupportedFormat(
{ vk::Format::eD32Sfloat, vk::Format::eD32SfloatS8Uint, vk::Format::eD24UnormS8Uint },
vk::ImageTiling::eOptimal,
vk::FormatFeatureFlagBits::eDepthStencilAttachment
);
}
static fn hasStencilComponent(vk::Format format) {
return format == vk::Format::eD32SfloatS8Uint || format == vk::Format::eD24UnormS8Uint;
}
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fn createTextureImage() -> void {
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stb::UniqueImage image(TEXTURE_PATH);
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u8* pixels = image.getData();
i32 texWidth = image.getWidth(), texHeight = image.getHeight();
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vk::DeviceSize imageSize =
static_cast<vk::DeviceSize>(texWidth) * static_cast<vk::DeviceSize>(texHeight) * 4;
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mMipLevels = static_cast<u32>(std::floor(std::log2(std::max(texWidth, texHeight)))) + 1;
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if (!pixels)
throw std::runtime_error("Failed to load texture image!");
vk::UniqueBuffer stagingBuffer;
vk::UniqueDeviceMemory stagingBufferMemory;
createBuffer(
imageSize,
vk::BufferUsageFlagBits::eTransferSrc,
vk::MemoryPropertyFlagBits::eHostVisible | vk::MemoryPropertyFlagBits::eHostCoherent,
stagingBuffer,
stagingBufferMemory
);
copyData(stagingBufferMemory.get(), imageSize, pixels);
createImage(
static_cast<u32>(texWidth),
static_cast<u32>(texHeight),
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mMipLevels,
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vk::SampleCountFlagBits::e1,
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vk::Format::eR8G8B8A8Srgb,
vk::ImageTiling::eOptimal,
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vk::ImageUsageFlagBits::eTransferSrc | vk::ImageUsageFlagBits::eTransferDst |
vk::ImageUsageFlagBits::eSampled,
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vk::MemoryPropertyFlagBits::eDeviceLocal,
mTextureImage,
mTextureImageMemory
);
transitionImageLayout(
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mTextureImage.get(), vk::ImageLayout::eUndefined, vk::ImageLayout::eTransferDstOptimal, mMipLevels
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);
copyBufferToImage(
stagingBuffer.get(), mTextureImage.get(), static_cast<u32>(texWidth), static_cast<u32>(texHeight)
);
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generateMipmaps(mTextureImage.get(), vk::Format::eR8G8B8A8Srgb, texWidth, texHeight, mMipLevels);
}
fn generateMipmaps(vk::Image image, vk::Format imageFormat, i32 texWidth, i32 texHeight, u32 mipLevels)
-> void {
vk::FormatProperties formatProperties = mPhysicalDevice.getFormatProperties(imageFormat);
if (!(formatProperties.optimalTilingFeatures & vk::FormatFeatureFlagBits::eSampledImageFilterLinear))
throw std::runtime_error("Texture image format does not support linear blitting!");
vk::UniqueCommandBuffer commandBuffer = beginSingleTimeCommands();
vk::ImageMemoryBarrier barrier {
.srcQueueFamilyIndex = vk::QueueFamilyIgnored,
.dstQueueFamilyIndex = vk::QueueFamilyIgnored,
.image = image,
.subresourceRange = { .aspectMask = vk::ImageAspectFlagBits::eColor,
.levelCount = 1,
.baseArrayLayer = 0,
.layerCount = 1 }
};
i32 mipWidth = texWidth;
i32 mipHeight = texHeight;
for (u32 i = 1; i < mipLevels; i++) {
barrier.subresourceRange.baseMipLevel = i - 1;
barrier.oldLayout = vk::ImageLayout::eTransferDstOptimal;
barrier.newLayout = vk::ImageLayout::eTransferSrcOptimal;
barrier.srcAccessMask = vk::AccessFlagBits::eTransferWrite;
barrier.dstAccessMask = vk::AccessFlagBits::eTransferRead;
commandBuffer->pipelineBarrier(
vk::PipelineStageFlagBits::eTransfer,
vk::PipelineStageFlagBits::eTransfer,
{},
nullptr,
nullptr,
barrier
);
vk::ImageBlit blit {
.srcSubresource = { .aspectMask = vk::ImageAspectFlagBits::eColor,
.mipLevel = i - 1,
.baseArrayLayer = 0,
.layerCount = 1 },
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.srcOffsets = std::array<vk::Offset3D, 2> { { { .x = 0, .y = 0, .z = 0 },
{ .x = mipWidth, .y = mipHeight, .z = 1 } } },
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.dstSubresource = { .aspectMask = vk::ImageAspectFlagBits::eColor,
.mipLevel = i,
.baseArrayLayer = 0,
.layerCount = 1 },
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.dstOffsets = std::array<vk::Offset3D, 2> { vk::Offset3D {
.x = 0,
.y = 0,
.z = 0,
}, vk::Offset3D {
.x = mipWidth > 1 ? mipWidth / 2 : 1,
.y = mipHeight > 1 ? mipHeight / 2 : 1,
.z = 1,
} }
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};
commandBuffer->blitImage(
image,
vk::ImageLayout::eTransferSrcOptimal,
image,
vk::ImageLayout::eTransferDstOptimal,
blit,
vk::Filter::eLinear
);
barrier.oldLayout = vk::ImageLayout::eTransferSrcOptimal;
barrier.newLayout = vk::ImageLayout::eShaderReadOnlyOptimal;
barrier.srcAccessMask = vk::AccessFlagBits::eTransferRead;
barrier.dstAccessMask = vk::AccessFlagBits::eShaderRead;
commandBuffer->pipelineBarrier(
vk::PipelineStageFlagBits::eTransfer,
vk::PipelineStageFlagBits::eFragmentShader,
{},
nullptr,
nullptr,
barrier
);
if (mipWidth > 1)
mipWidth /= 2;
if (mipHeight > 1)
mipHeight /= 2;
}
barrier.subresourceRange.baseMipLevel = mMipLevels - 1;
barrier.oldLayout = vk::ImageLayout::eTransferDstOptimal;
barrier.newLayout = vk::ImageLayout::eShaderReadOnlyOptimal;
barrier.srcAccessMask = vk::AccessFlagBits::eTransferWrite;
barrier.dstAccessMask = vk::AccessFlagBits::eShaderRead;
commandBuffer->pipelineBarrier(
vk::PipelineStageFlagBits::eTransfer,
vk::PipelineStageFlagBits::eFragmentShader,
{},
nullptr,
nullptr,
barrier
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);
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endSingleTimeCommands(std::move(commandBuffer));
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}
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fn getMaxUsableSampleCount() -> vk::SampleCountFlagBits {
vk::PhysicalDeviceProperties physicalDeviceProperties = mPhysicalDevice.getProperties();
vk::SampleCountFlags counts = physicalDeviceProperties.limits.framebufferColorSampleCounts &
physicalDeviceProperties.limits.framebufferDepthSampleCounts;
if (counts & vk::SampleCountFlagBits::e64)
return vk::SampleCountFlagBits::e64;
if (counts & vk::SampleCountFlagBits::e32)
return vk::SampleCountFlagBits::e32;
if (counts & vk::SampleCountFlagBits::e16)
return vk::SampleCountFlagBits::e16;
if (counts & vk::SampleCountFlagBits::e8)
return vk::SampleCountFlagBits::e8;
if (counts & vk::SampleCountFlagBits::e4)
return vk::SampleCountFlagBits::e4;
if (counts & vk::SampleCountFlagBits::e2)
return vk::SampleCountFlagBits::e2;
return vk::SampleCountFlagBits::e1;
}
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fn createTextureImageView() -> void {
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mTextureImageView = createImageView(
mTextureImage.get(), vk::Format::eR8G8B8A8Srgb, vk::ImageAspectFlagBits::eColor, mMipLevels
);
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}
fn createTextureSampler() -> void {
vk::PhysicalDeviceProperties properties = mPhysicalDevice.getProperties();
vk::SamplerCreateInfo samplerInfo {
.magFilter = vk::Filter::eLinear,
.minFilter = vk::Filter::eLinear,
.mipmapMode = vk::SamplerMipmapMode::eLinear,
.addressModeU = vk::SamplerAddressMode::eRepeat,
.addressModeV = vk::SamplerAddressMode::eRepeat,
.addressModeW = vk::SamplerAddressMode::eRepeat,
.mipLodBias = 0.0F,
.anisotropyEnable = vk::False,
.maxAnisotropy = properties.limits.maxSamplerAnisotropy,
.compareEnable = vk::False,
.compareOp = vk::CompareOp::eAlways,
.minLod = 0.0F,
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.maxLod = static_cast<f32>(mMipLevels),
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.borderColor = vk::BorderColor::eIntOpaqueBlack,
.unnormalizedCoordinates = vk::False,
};
mTextureSampler = mDevice->createSamplerUnique(samplerInfo);
}
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fn createImageView(vk::Image image, vk::Format format, vk::ImageAspectFlags aspectFlags, u32 mipLevels)
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-> vk::UniqueImageView {
vk::ImageViewCreateInfo viewInfo {
.image = image, .viewType = vk::ImageViewType::e2D, .format = format, .subresourceRange = {
.aspectMask = aspectFlags,
.baseMipLevel = 0,
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.levelCount = mipLevels,
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.baseArrayLayer = 0,
.layerCount = 1,
}
};
return mDevice->createImageViewUnique(viewInfo);
}
fn createImage(
u32 width,
u32 height,
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u32 mipLevels,
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vk::SampleCountFlagBits numSamples,
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vk::Format format,
vk::ImageTiling tiling,
vk::ImageUsageFlags usage,
vk::MemoryPropertyFlags properties,
vk::UniqueImage& image,
vk::UniqueDeviceMemory& imageMemory
) -> void {
vk::ImageCreateInfo imageInfo {
.imageType = vk::ImageType::e2D,
.format = format,
.extent = { .width = width, .height = height, .depth = 1 },
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.mipLevels = mipLevels,
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.arrayLayers = 1,
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.samples = numSamples,
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.tiling = tiling,
.usage = usage,
.sharingMode = vk::SharingMode::eExclusive,
.initialLayout = vk::ImageLayout::eUndefined,
};
image = mDevice->createImageUnique(imageInfo);
vk::MemoryRequirements memRequirements = mDevice->getImageMemoryRequirements(image.get());
vk::MemoryAllocateInfo allocInfo {
.allocationSize = memRequirements.size,
.memoryTypeIndex = findMemoryType(memRequirements.memoryTypeBits, properties),
};
imageMemory = mDevice->allocateMemoryUnique(allocInfo);
mDevice->bindImageMemory(image.get(), imageMemory.get(), 0);
}
fn transitionImageLayout(
vk::Image image,
vk::ImageLayout oldLayout,
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vk::ImageLayout newLayout,
u32 mipLevels
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) -> void {
vk::UniqueCommandBuffer commandBuffer = beginSingleTimeCommands();
vk::ImageMemoryBarrier barrier {
.oldLayout = oldLayout,
.newLayout = newLayout,
.srcQueueFamilyIndex = vk::QueueFamilyIgnored,
.dstQueueFamilyIndex = vk::QueueFamilyIgnored,
.image = image,
// clang-format off
.subresourceRange = { .aspectMask = vk::ImageAspectFlagBits::eColor,
.baseMipLevel = 0,
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.levelCount = mipLevels,
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.baseArrayLayer = 0,
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.layerCount = 1 } // clang-format on
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};
vk::PipelineStageFlags sourceStage;
vk::PipelineStageFlags destinationStage;
if (oldLayout == vk::ImageLayout::eUndefined && newLayout == vk::ImageLayout::eTransferDstOptimal) {
barrier.srcAccessMask = {};
barrier.dstAccessMask = vk::AccessFlagBits::eTransferWrite;
sourceStage = vk::PipelineStageFlagBits::eTopOfPipe;
destinationStage = vk::PipelineStageFlagBits::eTransfer;
} else if (oldLayout == vk::ImageLayout::eTransferDstOptimal &&
newLayout == vk::ImageLayout::eShaderReadOnlyOptimal) {
barrier.srcAccessMask = vk::AccessFlagBits::eTransferWrite;
barrier.dstAccessMask = vk::AccessFlagBits::eShaderRead;
sourceStage = vk::PipelineStageFlagBits::eTransfer;
destinationStage = vk::PipelineStageFlagBits::eFragmentShader;
} else {
throw std::invalid_argument("Unsupported layout transition!");
}
commandBuffer->pipelineBarrier(sourceStage, destinationStage, {}, {}, {}, barrier);
endSingleTimeCommands(std::move(commandBuffer));
}
fn copyBufferToImage(vk::Buffer buffer, vk::Image image, u32 width, u32 height) -> void {
vk::UniqueCommandBuffer commandBuffer = beginSingleTimeCommands();
vk::BufferImageCopy region {
.bufferOffset = 0,
.bufferRowLength = 0,
.bufferImageHeight = 0,
.imageSubresource = { .aspectMask = vk::ImageAspectFlagBits::eColor,
.mipLevel = 0,
.baseArrayLayer = 0,
.layerCount = 1 },
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.imageOffset = { .x = 0, .y = 0, .z = 0 },
.imageExtent = { .width = width, .height = height, .depth = 1 },
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};
commandBuffer->copyBufferToImage(buffer, image, vk::ImageLayout::eTransferDstOptimal, 1, &region);
endSingleTimeCommands(std::move(commandBuffer));
}
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fn loadModel() -> void {
tinyobj::attrib_t attrib;
std::vector<tinyobj::shape_t> shapes;
std::vector<tinyobj::material_t> materials;
std::string warn, err;
if (!tinyobj::LoadObj(&attrib, &shapes, &materials, &warn, &err, MODEL_PATH))
throw std::runtime_error(warn + err);
std::unordered_map<Vertex, u32> uniqueVertices {};
for (const tinyobj::shape_t& shape : shapes) {
for (const tinyobj::index_t& index : shape.mesh.indices) {
Vertex vertex {
.pos = {
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attrib.vertices[static_cast<u32>((3 * index.vertex_index) + 0)],
attrib.vertices[static_cast<u32>((3 * index.vertex_index) + 1)],
attrib.vertices[static_cast<u32>((3 * index.vertex_index) + 2)],
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},
.color = { 1.0F, 1.0F, 1.0F },
.tex_coord = {
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attrib.texcoords[static_cast<u32>((2 * index.texcoord_index) + 0)],
1.0F - attrib.texcoords[static_cast<u32>((2 * index.texcoord_index) + 1)],
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}
};
if (!uniqueVertices.contains(vertex)) {
uniqueVertices[vertex] = static_cast<u32>(mVertices.size());
mVertices.push_back(vertex);
}
mIndices.push_back(uniqueVertices[vertex]);
}
}
}
fn createVertexBuffer() -> void {
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vk::DeviceSize bufferSize = sizeof(mVertices[0]) * mVertices.size();
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vk::UniqueBuffer stagingBuffer;
vk::UniqueDeviceMemory stagingBufferMemory;
createBuffer(
bufferSize,
vk::BufferUsageFlagBits::eTransferSrc,
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vk::MemoryPropertyFlagBits::eHostVisible | vk::MemoryPropertyFlagBits::eHostCoherent,
stagingBuffer,
stagingBufferMemory
);
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copyData(stagingBufferMemory.get(), bufferSize, mVertices.data());
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createBuffer(
bufferSize,
vk::BufferUsageFlagBits::eVertexBuffer | vk::BufferUsageFlagBits::eTransferDst,
vk::MemoryPropertyFlagBits::eDeviceLocal,
mVertexBuffer,
mVertexBufferMemory
);
copyBuffer(stagingBuffer.get(), mVertexBuffer.get(), bufferSize);
stagingBuffer.reset();
stagingBufferMemory.reset();
}
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fn createIndexBuffer() -> void {
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vk::DeviceSize bufferSize = sizeof(mIndices[0]) * mIndices.size();
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vk::UniqueBuffer stagingBuffer;
vk::UniqueDeviceMemory stagingBufferMemory;
createBuffer(
bufferSize,
vk::BufferUsageFlagBits::eTransferSrc,
vk::MemoryPropertyFlagBits::eHostVisible | vk::MemoryPropertyFlagBits::eHostCoherent,
stagingBuffer,
stagingBufferMemory
);
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copyData(stagingBufferMemory.get(), bufferSize, mIndices.data());
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createBuffer(
bufferSize,
vk::BufferUsageFlagBits::eIndexBuffer | vk::BufferUsageFlagBits::eTransferDst,
vk::MemoryPropertyFlagBits::eDeviceLocal,
mIndexBuffer,
mIndexBufferMemory
);
copyBuffer(stagingBuffer.get(), mIndexBuffer.get(), bufferSize);
stagingBuffer.reset();
stagingBufferMemory.reset();
}
fn createUniformBuffers() -> void {
vk::DeviceSize bufferSize = sizeof(UniformBufferObject);
mUniformBuffers.resize(MAX_FRAMES_IN_FLIGHT);
mUniformBuffersMemory.resize(MAX_FRAMES_IN_FLIGHT);
mUniformBuffersMapped.resize(MAX_FRAMES_IN_FLIGHT);
for (usize i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) {
createBuffer(
bufferSize,
vk::BufferUsageFlagBits::eUniformBuffer,
vk::MemoryPropertyFlagBits::eHostVisible | vk::MemoryPropertyFlagBits::eHostCoherent,
mUniformBuffers[i],
mUniformBuffersMemory[i]
);
mUniformBuffersMapped[i] = mDevice->mapMemory(mUniformBuffersMemory[i].get(), 0, bufferSize);
}
}
fn createDescriptorPool() -> void {
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std::array<vk::DescriptorPoolSize, 2> poolSizes = {
{ { .type = vk::DescriptorType::eUniformBuffer, .descriptorCount = MAX_FRAMES_IN_FLIGHT },
{ .type = vk::DescriptorType::eCombinedImageSampler, .descriptorCount = MAX_FRAMES_IN_FLIGHT } },
};
vk::DescriptorPoolCreateInfo poolInfo {
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.maxSets = MAX_FRAMES_IN_FLIGHT,
.poolSizeCount = static_cast<u32>(poolSizes.size()),
.pPoolSizes = poolSizes.data(),
};
mDescriptorPool = mDevice->createDescriptorPoolUnique(poolInfo);
}
fn createDescriptorSets() -> void {
std::vector<vk::DescriptorSetLayout> layouts(MAX_FRAMES_IN_FLIGHT, mDescriptorSetLayout.get());
vk::DescriptorSetAllocateInfo allocInfo {
.descriptorPool = mDescriptorPool.get(),
.descriptorSetCount = static_cast<u32>(MAX_FRAMES_IN_FLIGHT),
.pSetLayouts = layouts.data(),
};
mDescriptorSets = mDevice->allocateDescriptorSets(allocInfo);
for (usize i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) {
vk::DescriptorBufferInfo bufferInfo {
.buffer = mUniformBuffers[i].get(),
.offset = 0,
.range = sizeof(UniformBufferObject),
};
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vk::DescriptorImageInfo imageInfo {
.sampler = mTextureSampler.get(),
.imageView = mTextureImageView.get(),
.imageLayout = vk::ImageLayout::eShaderReadOnlyOptimal,
};
std::array<vk::WriteDescriptorSet, 2> descriptorWrites = {
{ {
.dstSet = mDescriptorSets[i],
.dstBinding = 0,
.dstArrayElement = 0,
.descriptorCount = 1,
.descriptorType = vk::DescriptorType::eUniformBuffer,
.pBufferInfo = &bufferInfo,
}, {
.dstSet = mDescriptorSets[i],
.dstBinding = 1,
.dstArrayElement = 0,
.descriptorCount = 1,
.descriptorType = vk::DescriptorType::eCombinedImageSampler,
.pImageInfo = &imageInfo,
} }
};
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mDevice->updateDescriptorSets(descriptorWrites, {});
}
}
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fn createBuffer(
vk::DeviceSize deviceSize,
vk::BufferUsageFlags bufferUsageFlags,
vk::MemoryPropertyFlags memoryPropertyFlags,
vk::UniqueBuffer& buffer,
vk::UniqueDeviceMemory& bufferMemory
) -> void {
vk::BufferCreateInfo bufferInfo {
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.size = deviceSize,
.usage = bufferUsageFlags,
.sharingMode = vk::SharingMode::eExclusive,
};
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buffer = mDevice->createBufferUnique(bufferInfo);
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vk::MemoryRequirements memRequirements = mDevice->getBufferMemoryRequirements(buffer.get());
vk::MemoryAllocateInfo allocInfo {
.allocationSize = memRequirements.size,
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.memoryTypeIndex = findMemoryType(memRequirements.memoryTypeBits, memoryPropertyFlags),
};
bufferMemory = mDevice->allocateMemoryUnique(allocInfo);
mDevice->bindBufferMemory(buffer.get(), bufferMemory.get(), 0);
}
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fn beginSingleTimeCommands() -> vk::UniqueCommandBuffer {
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vk::CommandBufferAllocateInfo allocInfo {
.commandPool = mCommandPool.get(),
.level = vk::CommandBufferLevel::ePrimary,
.commandBufferCount = 1,
};
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vk::UniqueCommandBuffer commandBuffer = std::move(mDevice->allocateCommandBuffersUnique(allocInfo)[0]);
vk::CommandBufferBeginInfo beginInfo { .flags = vk::CommandBufferUsageFlagBits::eOneTimeSubmit };
commandBuffer->begin(beginInfo);
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return commandBuffer;
}
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fn endSingleTimeCommands(vk::UniqueCommandBuffer commandBuffer) -> void {
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commandBuffer->end();
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vk::SubmitInfo submitInfo { .commandBufferCount = 1, .pCommandBuffers = &commandBuffer.get() };
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mGraphicsQueue.submit(submitInfo, nullptr);
mGraphicsQueue.waitIdle();
}
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fn copyData(vk::DeviceMemory stagingBufferMemory, vk::DeviceSize bufferSize, const void* src) -> void {
void* data = mDevice->mapMemory(stagingBufferMemory, 0, bufferSize);
memcpy(data, src, static_cast<usize>(bufferSize));
mDevice->unmapMemory(stagingBufferMemory);
}
fn copyBuffer(vk::Buffer srcBuffer, vk::Buffer dstBuffer, vk::DeviceSize deviceSize) -> void {
vk::UniqueCommandBuffer commandBuffer = beginSingleTimeCommands();
vk::BufferCopy copyRegion { .size = deviceSize };
commandBuffer->copyBuffer(srcBuffer, dstBuffer, 1, &copyRegion);
endSingleTimeCommands(std::move(commandBuffer));
}
fn findMemoryType(u32 typeFilter, vk::MemoryPropertyFlags properties) -> u32 {
vk::PhysicalDeviceMemoryProperties memProperties = mPhysicalDevice.getMemoryProperties();
for (u32 i = 0; i < memProperties.memoryTypeCount; i++)
if ((typeFilter & (1 << i)) &&
(memProperties.memoryTypes.at(i).propertyFlags & properties) == properties)
return i;
throw std::runtime_error("Failed to find a suitable memory type!");
}
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fn createCommandBuffers() -> void {
mCommandBuffers.resize(MAX_FRAMES_IN_FLIGHT);
vk::CommandBufferAllocateInfo allocInfo { .commandPool = mCommandPool.get(),
.level = vk::CommandBufferLevel::ePrimary,
.commandBufferCount =
static_cast<u32>(mCommandBuffers.size()) };
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mCommandBuffers = mDevice->allocateCommandBuffersUnique(allocInfo);
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}
fn recordCommandBuffer(vk::CommandBuffer commandBuffer, u32 imageIndex) -> void {
vk::CommandBufferBeginInfo beginInfo {};
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commandBuffer.begin(beginInfo);
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std::array<vk::ClearValue, 2> clearValues {
{ { .color = { .float32 = std::array<float, 4> { 0.0F, 0.0F, 0.0F, 1.0F } } },
{ .depthStencil = { .depth = 1.0F, .stencil = 0 } } }
};
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vk::RenderPassBeginInfo renderPassInfo {
.renderPass = mRenderPass.get(),
.framebuffer = mSwapChainFramebuffers[imageIndex].get(),
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.renderArea = { .offset = { .x = 0, .y = 0 }, .extent = mSwapChainExtent },
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.clearValueCount = static_cast<u32>(clearValues.size()),
.pClearValues = clearValues.data()
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};
commandBuffer.beginRenderPass(renderPassInfo, vk::SubpassContents::eInline);
commandBuffer.bindPipeline(vk::PipelineBindPoint::eGraphics, mGraphicsPipeline.get());
vk::Viewport viewport {
.x = 0.0F,
.y = 0.0F,
.width = static_cast<f32>(mSwapChainExtent.width),
.height = static_cast<f32>(mSwapChainExtent.height),
.minDepth = 0.0F,
.maxDepth = 1.0F,
};
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vk::Rect2D scissor {
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.offset = { .x = 0, .y = 0 },
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.extent = mSwapChainExtent,
};
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commandBuffer.setViewport(0, viewport);
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commandBuffer.setScissor(0, scissor);
commandBuffer.bindVertexBuffers(0, mVertexBuffer.get(), { 0 });
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commandBuffer.bindIndexBuffer(mIndexBuffer.get(), 0, vk::IndexType::eUint32);
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commandBuffer.bindDescriptorSets(
vk::PipelineBindPoint::eGraphics,
mPipelineLayout.get(),
0,
1,
&mDescriptorSets[mCurrentFrame],
0,
nullptr
);
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commandBuffer.drawIndexed(static_cast<u32>(mIndices.size()), 1, 0, 0, 0);
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commandBuffer.endRenderPass();
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commandBuffer.end();
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}
fn createSyncObjects() -> void {
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mImageAvailableSemaphores.resize(MAX_FRAMES_IN_FLIGHT);
mRenderFinishedSemaphores.resize(MAX_FRAMES_IN_FLIGHT);
mInFlightFences.resize(MAX_FRAMES_IN_FLIGHT);
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vk::SemaphoreCreateInfo semaphoreInfo {};
vk::FenceCreateInfo fenceInfo { .flags = vk::FenceCreateFlagBits::eSignaled };
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for (usize idx = 0; idx < MAX_FRAMES_IN_FLIGHT; idx++) {
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mImageAvailableSemaphores[idx] = mDevice->createSemaphoreUnique(semaphoreInfo);
mRenderFinishedSemaphores[idx] = mDevice->createSemaphoreUnique(semaphoreInfo);
mInFlightFences[idx] = mDevice->createFenceUnique(fenceInfo);
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}
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}
fn updateUniformBuffer(u32 currentImage) -> void {
static auto StartTime = std::chrono::high_resolution_clock::now();
auto currentTime = std::chrono::high_resolution_clock::now();
f32 time = std::chrono::duration<f32, std::chrono::seconds::period>(currentTime - StartTime).count();
UniformBufferObject ubo {
.model = glm::rotate(glm::mat4(1.0F), time * glm::radians(90.0F), glm::vec3(0.0F, 0.0F, 1.0F)),
.view =
glm::lookAt(glm::vec3(2.0F, 2.0F, 2.0F), glm::vec3(0.0F, 0.0F, 0.0F), glm::vec3(0.0F, 0.0F, 1.0F)),
.proj = glm::perspective(
glm::radians(45.0F),
static_cast<f32>(mSwapChainExtent.width) / static_cast<f32>(mSwapChainExtent.height),
0.1F,
10.0F
)
};
// Flip the Y axis, because glm was designed for OpenGL
ubo.proj[1][1] *= -1;
memcpy(mUniformBuffersMapped[currentImage], &ubo, sizeof(ubo));
}
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fn drawFrame() -> void {
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try {
vk::Result result =
mDevice->waitForFences(mInFlightFences[mCurrentFrame].get(), vk::Bool32(vk::True), UINT64_MAX);
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if (result != vk::Result::eSuccess)
throw std::runtime_error("Failed to wait for fences!");
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vk::Result imageIndexResult = vk::Result::eSuccess;
u32 imageIndexValue = 0;
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std::tie(imageIndexResult, imageIndexValue) = mDevice->acquireNextImageKHR(
mSwapChain.get(), UINT64_MAX, mImageAvailableSemaphores[mCurrentFrame].get(), nullptr
);
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if (imageIndexResult == vk::Result::eErrorOutOfDateKHR) {
recreateSwapChain();
return;
}
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if (imageIndexResult != vk::Result::eSuccess && imageIndexResult != vk::Result::eSuboptimalKHR)
throw std::runtime_error("Failed to acquire swap chain image!");
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updateUniformBuffer(mCurrentFrame);
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mDevice->resetFences(mInFlightFences[mCurrentFrame].get());
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mCommandBuffers[mCurrentFrame]->reset(vk::CommandBufferResetFlagBits::eReleaseResources);
recordCommandBuffer(mCommandBuffers[mCurrentFrame].get(), imageIndexValue);
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std::array<vk::PipelineStageFlags, 1> waitStages = {
vk::PipelineStageFlagBits::eColorAttachmentOutput
};
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vk::SubmitInfo submitInfo {
.waitSemaphoreCount = 1,
.pWaitSemaphores = &mImageAvailableSemaphores[mCurrentFrame].get(),
.pWaitDstStageMask = waitStages.data(),
.commandBufferCount = 1,
.pCommandBuffers = &mCommandBuffers[mCurrentFrame].get(),
.signalSemaphoreCount = 1,
.pSignalSemaphores = &mRenderFinishedSemaphores[mCurrentFrame].get(),
};
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mGraphicsQueue.submit(submitInfo, mInFlightFences[mCurrentFrame].get());
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vk::PresentInfoKHR presentInfo {
.waitSemaphoreCount = 1,
.pWaitSemaphores = &mRenderFinishedSemaphores[mCurrentFrame].get(),
.swapchainCount = 1,
.pSwapchains = &mSwapChain.get(),
.pImageIndices = &imageIndexValue,
};
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vk::Result presentResult = mPresentQueue.presentKHR(presentInfo);
if (presentResult == vk::Result::eErrorOutOfDateKHR || presentResult == vk::Result::eSuboptimalKHR ||
mFramebufferResized) {
mFramebufferResized = false;
recreateSwapChain();
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} else if (presentResult != vk::Result::eSuccess)
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throw std::runtime_error("Failed to present swap chain image!");
mCurrentFrame = (mCurrentFrame + 1) % MAX_FRAMES_IN_FLIGHT;
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} catch (vk::OutOfDateKHRError& /*err*/) {
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mFramebufferResized = false;
recreateSwapChain();
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return;
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}
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}
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fn createShaderModule(const std::vector<char>& code) -> vk::UniqueShaderModule {
vk::ShaderModuleCreateInfo createInfo { .codeSize = code.size(),
.pCode = std::bit_cast<const u32*>(code.data()) };
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return mDevice->createShaderModuleUnique(createInfo);
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}
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static fn chooseSwapSurfaceFormat(const std::vector<vk::SurfaceFormatKHR>& availableFormats
) -> vk::SurfaceFormatKHR {
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for (const auto& availableFormat : availableFormats)
if (availableFormat.format == vk::Format::eB8G8R8A8Srgb &&
availableFormat.colorSpace == vk::ColorSpaceKHR::eSrgbNonlinear)
return availableFormat;
return availableFormats[0];
}
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static fn chooseSwapPresentMode(const std::vector<vk::PresentModeKHR>& availablePresentModes
) -> vk::PresentModeKHR {
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for (const auto& availablePresentMode : availablePresentModes)
if (availablePresentMode == vk::PresentModeKHR::eMailbox)
return availablePresentMode;
return vk::PresentModeKHR::eFifo;
}
fn chooseSwapExtent(const vk::SurfaceCapabilitiesKHR capabilities) -> vk::Extent2D {
if (capabilities.currentExtent.width != UINT32_MAX)
return capabilities.currentExtent;
u32 width = 0, height = 0;
std::tie(width, height) = mWindow->getFramebufferSize();
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vk::Extent2D actualExtent = { .width = width, .height = height };
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actualExtent.width =
std::clamp(actualExtent.width, capabilities.minImageExtent.width, capabilities.maxImageExtent.width);
actualExtent.height =
std::clamp(actualExtent.height, capabilities.minImageExtent.height, capabilities.maxImageExtent.height);
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return actualExtent;
}
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fn querySwapChainSupport(vk::PhysicalDevice device) -> SwapChainSupportDetails {
SwapChainSupportDetails details;
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details.capabilities = device.getSurfaceCapabilitiesKHR(mSurface.get());
details.formats = device.getSurfaceFormatsKHR(mSurface.get());
details.present_modes = device.getSurfacePresentModesKHR(mSurface.get());
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return details;
}
fn isDeviceSuitable(vk::PhysicalDevice device) -> bool {
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QueueFamilyIndices qfIndices = findQueueFamilies(device);
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bool extensionsSupported = checkDeviceExtensionSupport(device);
bool swapChainAdequate = false;
if (extensionsSupported) {
SwapChainSupportDetails swapChainSupport = querySwapChainSupport(device);
swapChainAdequate = !swapChainSupport.formats.empty() && !swapChainSupport.present_modes.empty();
}
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vk::PhysicalDeviceFeatures supportedFeatures = device.getFeatures();
return qfIndices.isComplete() && extensionsSupported && swapChainAdequate &&
supportedFeatures.samplerAnisotropy;
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}
static fn checkDeviceExtensionSupport(vk::PhysicalDevice device) -> bool {
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std::vector<vk::ExtensionProperties> availableExtensions = device.enumerateDeviceExtensionProperties();
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std::set<string> requiredExtensions(deviceExtensions.begin(), deviceExtensions.end());
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for (const vk::ExtensionProperties& extension : availableExtensions)
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requiredExtensions.erase(extension.extensionName);
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return requiredExtensions.empty();
}
fn findQueueFamilies(vk::PhysicalDevice device) -> QueueFamilyIndices {
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QueueFamilyIndices qfIndices;
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std::vector<vk::QueueFamilyProperties> queueFamilies = device.getQueueFamilyProperties();
for (u32 i = 0; i < queueFamilies.size(); i++) {
if (queueFamilies[i].queueFlags & vk::QueueFlagBits::eGraphics)
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qfIndices.graphics_family = i;
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vk::Bool32 queuePresentSupport = device.getSurfaceSupportKHR(i, mSurface.get());
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if (queuePresentSupport)
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qfIndices.present_family = i;
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if (qfIndices.isComplete())
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break;
}
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return qfIndices;
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}
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static fn getRequiredExtensions() -> std::vector<const char*> {
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std::span<const char*> extensionsSpan = vkfw::getRequiredInstanceExtensions();
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std::vector extensions(extensionsSpan.begin(), extensionsSpan.end());
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if (enableValidationLayers)
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extensions.emplace_back(vk::EXTDebugUtilsExtensionName);
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return extensions;
}
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static fn checkValidationLayerSupport() -> bool {
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std::vector<vk::LayerProperties> availableLayers = vk::enumerateInstanceLayerProperties();
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for (const char* layerName : validationLayers) {
bool layerFound = false;
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for (const vk::LayerProperties& layerProperties : availableLayers)
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if (strcmp(layerName, layerProperties.layerName) == 0) {
layerFound = true;
break;
}
if (!layerFound)
return false;
}
return true;
}
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static VKAPI_ATTR fn VKAPI_CALL debugCallback(
VkDebugUtilsMessageSeverityFlagBitsEXT /*messageSeverity*/,
VkDebugUtilsMessageTypeFlagsEXT /*messageType*/,
const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
void* /*pUserData*/
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) -> vk::Bool32 {
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fmt::println("Validation layer: {}", pCallbackData->pMessage);
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return vk::False;
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}
};
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fn main() -> i32 {
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VULKAN_HPP_DEFAULT_DISPATCHER.init();
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VulkanApp app;
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try {
app.run();
} catch (const std::exception& e) {
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fmt::println("{}", e.what());
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return EXIT_FAILURE;
}
return EXIT_SUCCESS;
}