draconisplusplus/src/config/config.cpp
2025-04-14 14:05:33 -04:00

176 lines
6.1 KiB
C++

#include <cstdlib>
#include <filesystem>
#include <fmt/core.h>
#include <iostream>
#include <stdexcept>
#include "config.h"
#include "src/util/macros.h"
namespace fs = std::filesystem;
namespace {
fn GetConfigPath() -> fs::path {
std::vector<fs::path> possiblePaths;
#ifdef _WIN32
// Windows possible paths in order of preference
if (auto result = GetEnv("LOCALAPPDATA"); result)
possiblePaths.push_back(fs::path(*result) / "draconis++" / "config.toml");
if (auto result = GetEnv("USERPROFILE"); result) {
// Support for .config style on Windows (some users prefer this)
possiblePaths.push_back(fs::path(*result) / ".config" / "draconis++" / "config.toml");
// Traditional Windows location alternative
possiblePaths.push_back(fs::path(*result) / "AppData" / "Local" / "draconis++" / "config.toml");
}
if (auto result = GetEnv("APPDATA"); result)
possiblePaths.push_back(fs::path(*result) / "draconis++" / "config.toml");
// Portable app option - config in same directory as executable
possiblePaths.push_back(fs::path(".") / "config.toml");
#else
// Unix/Linux paths in order of preference
if (auto result = GetEnv("XDG_CONFIG_HOME"); result)
possiblePaths.emplace_back(fs::path(*result) / "draconis++" / "config.toml");
if (auto result = GetEnv("HOME"); result) {
possiblePaths.emplace_back(fs::path(*result) / ".config" / "draconis++" / "config.toml");
possiblePaths.emplace_back(fs::path(*result) / ".draconis++" / "config.toml");
}
// System-wide config
possiblePaths.emplace_back("/etc/draconis++/config.toml");
#endif
// Check if any of these configs already exist
for (const auto& path : possiblePaths)
if (std::error_code errc; exists(path, errc) && !errc)
return path;
// If no config exists yet, return the default (first in priority)
if (!possiblePaths.empty()) {
// Create directory structure for the default path
const fs::path defaultDir = possiblePaths[0].parent_path();
if (std::error_code errc; !exists(defaultDir, errc) && !errc) {
create_directories(defaultDir, errc);
if (errc)
WARN_LOG("Warning: Failed to create config directory: {}", errc.message());
}
return possiblePaths[0];
}
// Ultimate fallback if somehow we have no paths
throw std::runtime_error("Could not determine a valid config path");
}
fn CreateDefaultConfig(const fs::path& configPath) -> bool {
try {
// Ensure the directory exists
std::error_code errc;
create_directories(configPath.parent_path(), errc);
if (errc) {
ERROR_LOG("Failed to create config directory: {}", errc.message());
return false;
}
// Create a default TOML document
toml::table root;
// Get default username for General section
std::string defaultName;
#ifdef _WIN32
std::array<char, 256> username;
DWORD size = sizeof(username);
defaultName = GetUserNameA(username.data(), &size) ? username.data() : "User";
#else
if (struct passwd* pwd = getpwuid(getuid()); pwd)
defaultName = pwd->pw_name;
else if (const char* envUser = getenv("USER"))
defaultName = envUser;
else
defaultName = "User";
#endif
// General section
toml::table* general = root.insert("general", toml::table {}).first->second.as_table();
general->insert("name", defaultName);
// Now Playing section
toml::table* nowPlaying = root.insert("now_playing", toml::table {}).first->second.as_table();
nowPlaying->insert("enabled", false);
// Weather section
toml::table* weather = root.insert("weather", toml::table {}).first->second.as_table();
weather->insert("enabled", false);
weather->insert("show_town_name", false);
weather->insert("api_key", "");
weather->insert("units", "metric");
weather->insert("location", "London");
// Write to file (using a stringstream for comments + TOML)
std::ofstream file(configPath);
if (!file) {
ERROR_LOG("Failed to open config file for writing: {}", configPath.string());
return false;
}
file << "# Draconis++ Configuration File\n\n";
file << "# General settings\n";
file << "[general]\n";
file << "name = \"" << defaultName << "\" # Your display name\n\n";
file << "# Now Playing integration\n";
file << "[now_playing]\n";
file << "enabled = false # Set to true to enable media integration\n\n";
file << "# Weather settings\n";
file << "[weather]\n";
file << "enabled = false # Set to true to enable weather display\n";
file << "show_town_name = false # Show location name in weather display\n";
file << "api_key = \"\" # Your weather API key\n";
file << "units = \"metric\" # Use \"metric\" for °C or \"imperial\" for °F\n";
file << "location = \"London\" # Your city name\n\n";
file << "# Alternatively, you can specify coordinates instead of a city name:\n";
file << "# [weather.location]\n";
file << "# lat = 51.5074\n";
file << "# lon = -0.1278\n";
INFO_LOG("Created default config file at {}", configPath.string());
return true;
} catch (const std::exception& e) {
ERROR_LOG("Failed to create default config file: {}", e.what());
return false;
}
}
}
fn Config::getInstance() -> Config {
try {
const fs::path configPath = GetConfigPath();
// Check if the config file exists
if (!exists(configPath)) {
INFO_LOG("Config file not found, creating defaults at {}", configPath.string());
// Create default config
if (!CreateDefaultConfig(configPath)) {
WARN_LOG("Failed to create default config, using in-memory defaults");
return {};
}
}
// Now we should have a config file to read
const toml::parse_result config = toml::parse_file(configPath.string());
return fromToml(config);
} catch (const std::exception& e) {
DEBUG_LOG("Config loading failed: {}, using defaults", e.what());
return {};
}
}