176 lines
6.1 KiB
C++
176 lines
6.1 KiB
C++
#include <cstdlib>
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#include <filesystem>
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#include <fmt/core.h>
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#include <iostream>
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#include <stdexcept>
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#include "config.h"
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#include "src/util/macros.h"
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namespace fs = std::filesystem;
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namespace {
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fn GetConfigPath() -> fs::path {
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std::vector<fs::path> possiblePaths;
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#ifdef _WIN32
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// Windows possible paths in order of preference
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if (auto result = GetEnv("LOCALAPPDATA"); result)
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possiblePaths.push_back(fs::path(*result) / "draconis++" / "config.toml");
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if (auto result = GetEnv("USERPROFILE"); result) {
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// Support for .config style on Windows (some users prefer this)
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possiblePaths.push_back(fs::path(*result) / ".config" / "draconis++" / "config.toml");
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// Traditional Windows location alternative
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possiblePaths.push_back(fs::path(*result) / "AppData" / "Local" / "draconis++" / "config.toml");
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}
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if (auto result = GetEnv("APPDATA"); result)
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possiblePaths.push_back(fs::path(*result) / "draconis++" / "config.toml");
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// Portable app option - config in same directory as executable
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possiblePaths.push_back(fs::path(".") / "config.toml");
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#else
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// Unix/Linux paths in order of preference
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if (auto result = GetEnv("XDG_CONFIG_HOME"); result)
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possiblePaths.emplace_back(fs::path(*result) / "draconis++" / "config.toml");
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if (auto result = GetEnv("HOME"); result) {
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possiblePaths.emplace_back(fs::path(*result) / ".config" / "draconis++" / "config.toml");
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possiblePaths.emplace_back(fs::path(*result) / ".draconis++" / "config.toml");
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}
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// System-wide config
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possiblePaths.emplace_back("/etc/draconis++/config.toml");
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#endif
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// Check if any of these configs already exist
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for (const auto& path : possiblePaths)
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if (std::error_code errc; exists(path, errc) && !errc)
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return path;
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// If no config exists yet, return the default (first in priority)
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if (!possiblePaths.empty()) {
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// Create directory structure for the default path
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const fs::path defaultDir = possiblePaths[0].parent_path();
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if (std::error_code errc; !exists(defaultDir, errc) && !errc) {
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create_directories(defaultDir, errc);
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if (errc)
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WARN_LOG("Warning: Failed to create config directory: {}", errc.message());
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}
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return possiblePaths[0];
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}
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// Ultimate fallback if somehow we have no paths
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throw std::runtime_error("Could not determine a valid config path");
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}
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fn CreateDefaultConfig(const fs::path& configPath) -> bool {
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try {
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// Ensure the directory exists
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std::error_code errc;
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create_directories(configPath.parent_path(), errc);
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if (errc) {
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ERROR_LOG("Failed to create config directory: {}", errc.message());
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return false;
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}
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// Create a default TOML document
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toml::table root;
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// Get default username for General section
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std::string defaultName;
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#ifdef _WIN32
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std::array<char, 256> username;
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DWORD size = sizeof(username);
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defaultName = GetUserNameA(username.data(), &size) ? username.data() : "User";
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#else
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if (struct passwd* pwd = getpwuid(getuid()); pwd)
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defaultName = pwd->pw_name;
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else if (const char* envUser = getenv("USER"))
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defaultName = envUser;
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else
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defaultName = "User";
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#endif
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// General section
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toml::table* general = root.insert("general", toml::table {}).first->second.as_table();
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general->insert("name", defaultName);
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// Now Playing section
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toml::table* nowPlaying = root.insert("now_playing", toml::table {}).first->second.as_table();
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nowPlaying->insert("enabled", false);
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// Weather section
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toml::table* weather = root.insert("weather", toml::table {}).first->second.as_table();
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weather->insert("enabled", false);
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weather->insert("show_town_name", false);
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weather->insert("api_key", "");
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weather->insert("units", "metric");
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weather->insert("location", "London");
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// Write to file (using a stringstream for comments + TOML)
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std::ofstream file(configPath);
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if (!file) {
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ERROR_LOG("Failed to open config file for writing: {}", configPath.string());
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return false;
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}
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file << "# Draconis++ Configuration File\n\n";
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file << "# General settings\n";
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file << "[general]\n";
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file << "name = \"" << defaultName << "\" # Your display name\n\n";
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file << "# Now Playing integration\n";
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file << "[now_playing]\n";
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file << "enabled = false # Set to true to enable media integration\n\n";
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file << "# Weather settings\n";
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file << "[weather]\n";
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file << "enabled = false # Set to true to enable weather display\n";
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file << "show_town_name = false # Show location name in weather display\n";
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file << "api_key = \"\" # Your weather API key\n";
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file << "units = \"metric\" # Use \"metric\" for °C or \"imperial\" for °F\n";
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file << "location = \"London\" # Your city name\n\n";
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file << "# Alternatively, you can specify coordinates instead of a city name:\n";
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file << "# [weather.location]\n";
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file << "# lat = 51.5074\n";
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file << "# lon = -0.1278\n";
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INFO_LOG("Created default config file at {}", configPath.string());
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return true;
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} catch (const std::exception& e) {
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ERROR_LOG("Failed to create default config file: {}", e.what());
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return false;
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}
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}
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}
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fn Config::getInstance() -> Config {
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try {
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const fs::path configPath = GetConfigPath();
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// Check if the config file exists
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if (!exists(configPath)) {
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INFO_LOG("Config file not found, creating defaults at {}", configPath.string());
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// Create default config
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if (!CreateDefaultConfig(configPath)) {
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WARN_LOG("Failed to create default config, using in-memory defaults");
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return {};
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}
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}
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// Now we should have a config file to read
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const toml::parse_result config = toml::parse_file(configPath.string());
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return fromToml(config);
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} catch (const std::exception& e) {
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DEBUG_LOG("Config loading failed: {}, using defaults", e.what());
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return {};
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}
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}
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