draconisplusplus/src/main.cpp
jaroshevskii 5055261d8f
Added unload texture function
Raylib is written in C, so cleaning up resources (such as textures, images, or sounds) must be done manually
2022-05-19 02:02:17 +03:00

34 lines
887 B
C++

#include "raylib.h"
constexpr auto SCREEN_WIDTH = 800;
constexpr auto SCREEN_HEIGHT = 450;
int main()
{
InitWindow(SCREEN_WIDTH, SCREEN_HEIGHT, "Window title");
SetTargetFPS(60);
Texture2D texture = LoadTexture(ASSETS_PATH"test.png");
while (!WindowShouldClose())
{
BeginDrawing();
ClearBackground(RAYWHITE);
const int texture_x = SCREEN_WIDTH / 2 - texture.width / 2;
const int texture_y = SCREEN_HEIGHT / 2 - texture.height / 2;
DrawTexture(texture, texture_x, texture_y, WHITE);
const char* text = "OMG! IT WORKS!";
const Vector2 text_size = MeasureTextEx(GetFontDefault(), text, 20, 1);
DrawText(text, SCREEN_WIDTH / 2 - text_size.x / 2, texture_y + texture.height + text_size.y + 10, 20, BLACK);
EndDrawing();
}
UnloadTexture(texture);
CloseWindow();
return 0;
}