211 lines
7.1 KiB
C++
211 lines
7.1 KiB
C++
#include "config.hpp"
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#include <filesystem> // std::filesystem::{path, operator/, exists, create_directories}
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#include <format> // std::{format, format_error}
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#include <fstream> // std::{ifstream, ofstream, operator<<}
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#include <pwd.h> // passwd, getpwuid
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#include <system_error> // std::error_code
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#include <toml++/impl/node_view.hpp> // toml::node_view
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#include <toml++/impl/parser.hpp> // toml::{parse_file, parse_result}
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#include <toml++/impl/table.hpp> // toml::table
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#include <unistd.h> // getuid
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#include "src/core/util/defs.hpp"
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#include "src/core/util/helpers.hpp"
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#include "src/core/util/logging.hpp"
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#include "src/core/util/types.hpp"
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namespace fs = std::filesystem;
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namespace {
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using util::types::Vec, util::types::CStr, util::types::Exception;
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constexpr const char* defaultConfigTemplate = R"cfg(# Draconis++ Configuration File
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# General settings
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[general]
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name = "{}" # Your display name
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# Now Playing integration
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[now_playing]
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enabled = false # Set to true to enable media integration
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# Weather settings
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[weather]
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enabled = false # Set to true to enable weather display
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show_town_name = false # Show location name in weather display
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api_key = "" # Your weather API key
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units = "metric" # Use "metric" for °C or "imperial" for °F
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location = "London" # Your city name
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# Alternatively, you can specify coordinates instead of a city name:
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# [weather.location]
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# lat = 51.5074
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# lon = -0.1278
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)cfg";
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fn GetConfigPath() -> fs::path {
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using util::helpers::GetEnv;
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Vec<fs::path> possiblePaths;
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#ifdef _WIN32
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if (Result<String, DracError> result = GetEnv("LOCALAPPDATA"))
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possiblePaths.push_back(fs::path(*result) / "draconis++" / "config.toml");
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if (Result<String, DracError> result = GetEnv("USERPROFILE")) {
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possiblePaths.push_back(fs::path(*result) / ".config" / "draconis++" / "config.toml");
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possiblePaths.push_back(fs::path(*result) / "AppData" / "Local" / "draconis++" / "config.toml");
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}
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if (Result<String, DracError> result = GetEnv("APPDATA"))
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possiblePaths.push_back(fs::path(*result) / "draconis++" / "config.toml");
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#else
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if (Result<String, DracError> result = GetEnv("XDG_CONFIG_HOME"))
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possiblePaths.emplace_back(fs::path(*result) / "draconis++" / "config.toml");
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if (Result<String, DracError> result = GetEnv("HOME")) {
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possiblePaths.emplace_back(fs::path(*result) / ".config" / "draconis++" / "config.toml");
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possiblePaths.emplace_back(fs::path(*result) / ".draconis++" / "config.toml");
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}
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#endif
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possiblePaths.push_back(fs::path(".") / "config.toml");
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for (const fs::path& path : possiblePaths)
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if (std::error_code errc; fs::exists(path, errc) && !errc)
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return path;
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if (!possiblePaths.empty()) {
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const fs::path defaultDir = possiblePaths[0].parent_path();
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if (std::error_code errc; !fs::exists(defaultDir, errc) || !errc) {
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create_directories(defaultDir, errc);
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if (errc)
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warn_log("Warning: Failed to create config directory: {}", errc.message());
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}
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return possiblePaths[0];
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}
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warn_log("Could not determine a preferred config path. Falling back to './config.toml'");
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return fs::path(".") / "config.toml";
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}
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fn CreateDefaultConfig(const fs::path& configPath) -> bool {
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try {
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std::error_code errc;
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create_directories(configPath.parent_path(), errc);
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if (errc) {
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error_log("Failed to create config directory: {}", errc.message());
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return false;
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}
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String defaultName;
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#ifdef _WIN32
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Array<char, 256> username;
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DWORD size = sizeof(username);
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if (GetUserNameA(username.data(), &size)) {
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defaultName = username.data();
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} else {
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debug_log("Failed to get username: {}", GetLastError());
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defaultName = "User";
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}
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#else
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const passwd* pwd = getpwuid(getuid());
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CStr pwdName = pwd ? pwd->pw_name : nullptr;
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const Result<String, DracError> envUser = util::helpers::GetEnv("USER");
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const Result<String, DracError> envLogname = util::helpers::GetEnv("LOGNAME");
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defaultName = pwdName ? pwdName : envUser ? *envUser : envLogname ? *envLogname : "User";
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#endif
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std::ofstream file(configPath);
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if (!file) {
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error_log("Failed to open config file for writing: {}", configPath.string());
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return false;
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}
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try {
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const String formattedConfig = std::format(defaultConfigTemplate, defaultName);
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file << formattedConfig;
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} catch (const std::format_error& fmtErr) {
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error_log("Failed to format default config string: {}. Using fallback name 'User'.", fmtErr.what());
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try {
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const String fallbackConfig = std::format(defaultConfigTemplate, "User");
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file << fallbackConfig;
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} catch (...) {
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error_log("Failed to format default config even with fallback name.");
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return false;
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}
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}
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if (!file) {
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error_log("Failed to write to config file: {}", configPath.string());
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return false;
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}
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info_log("Created default config file at {}", configPath.string());
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return true;
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} catch (const fs::filesystem_error& fsErr) {
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error_log("Filesystem error during default config creation: {}", fsErr.what());
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return false;
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} catch (const Exception& e) {
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error_log("Failed to create default config file: {}", e.what());
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return false;
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} catch (...) {
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error_log("An unexpected error occurred during default config creation.");
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return false;
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}
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}
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} // namespace
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Config::Config(const toml::table& tbl) {
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const toml::node_view genTbl = tbl["general"];
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const toml::node_view npTbl = tbl["now_playing"];
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const toml::node_view wthTbl = tbl["weather"];
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this->general = genTbl.is_table() ? General::fromToml(*genTbl.as_table()) : General {};
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this->nowPlaying = npTbl.is_table() ? NowPlaying::fromToml(*npTbl.as_table()) : NowPlaying {};
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this->weather = wthTbl.is_table() ? Weather::fromToml(*wthTbl.as_table()) : Weather {};
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}
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fn Config::getInstance() -> Config {
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try {
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const fs::path configPath = GetConfigPath();
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std::error_code errc;
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const bool exists = fs::exists(configPath, errc);
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if (errc)
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warn_log(
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"Failed to check if config file exists at {}: {}. Assuming it doesn't.", configPath.string(), errc.message()
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);
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if (!exists) {
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info_log("Config file not found at {}, creating defaults.", configPath.string());
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if (!CreateDefaultConfig(configPath)) {
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warn_log("Failed to create default config file at {}. Using in-memory defaults.", configPath.string());
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return {};
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}
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}
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const toml::table config = toml::parse_file(configPath.string());
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debug_log("Config loaded from {}", configPath.string());
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return Config(config);
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} catch (const Exception& e) {
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debug_log("Config loading failed: {}, using defaults", e.what());
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return {};
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} catch (...) {
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error_log("An unexpected error occurred during config loading. Using in-memory defaults.");
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return {};
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}
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}
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