- Changed CMake file to use C++ instead of C and also to use the project name as the target name.

- Changed the macro-constants to constexpr constants and removed void as the parameter to main.
This commit is contained in:
Luca Sas 2021-03-31 19:00:44 +01:00
parent 310e32006f
commit bdab2b8a6e
2 changed files with 9 additions and 9 deletions

33
src/main.cpp Normal file
View file

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#include "raylib.h"
constexpr auto SCREEN_WIDTH = 800;
constexpr auto SCREEN_HEIGHT = 450;
int main()
{
InitWindow(SCREEN_WIDTH, SCREEN_HEIGHT, "Window title");
SetTargetFPS(60);
Texture2D texture = LoadTexture(ASSETS_PATH"test.png");
while (!WindowShouldClose())
{
BeginDrawing();
ClearBackground(RAYWHITE);
const int texture_x = SCREEN_WIDTH / 2 - texture.width / 2;
const int texture_y = SCREEN_HEIGHT / 2 - texture.height / 2;
DrawTexture(texture, texture_x, texture_y, WHITE);
const char* text = "OMG! IT WORKS!";
const Vector2 text_size = MeasureTextEx(GetFontDefault(), text, 20, 1);
DrawText(text, SCREEN_WIDTH / 2 - text_size.x / 2, texture_y + texture.height + text_size.y + 10, 20, BLACK);
EndDrawing();
}
CloseWindow();
return 0;
}