i should sleep

This commit is contained in:
Mars 2024-06-01 06:59:01 -04:00
parent 791e237470
commit b366a7ee63
Signed by: pupbrained
GPG key ID: 874E22DF2F9DFCB5
10 changed files with 341 additions and 109 deletions

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@ -3,19 +3,93 @@
#include <toml++/toml.h>
#include <unistd.h>
Weather make_weather(toml::node_view<toml::node> location,
const char* api_key,
const char* units) {
return location.is_string()
? Weather(location.value_or(""), api_key, units)
: Weather(std::make_tuple(location["lat"].value_or(0.0),
location["lon"].value_or(0.0)),
api_key, units);
#define DEFINE_GETTER(class_name, type, name) \
type class_name::get##name() const { \
return m_##name; \
}
DEFINE_GETTER(Config, const General, General)
DEFINE_GETTER(Config, const NowPlaying, NowPlaying)
DEFINE_GETTER(Config, const Weather, Weather)
DEFINE_GETTER(General, const string, Name)
DEFINE_GETTER(NowPlaying, bool, Enabled)
DEFINE_GETTER(Weather, const Location, Location)
DEFINE_GETTER(Weather, const string, ApiKey)
DEFINE_GETTER(Weather, const string, Units)
const Config& Config::getInstance() {
static const Config& INSTANCE =
*new Config(toml::parse_file("./config.toml"));
return INSTANCE;
}
Config::Config(toml::table toml)
: m_general(toml["general"]["name"].value_or(getlogin())),
m_now_playing(toml["now_playing"]["enable"].value_or(false)),
m_weather(make_weather(toml["weather"]["location"],
toml["weather"]["api_key"].value_or(""),
toml["weather"]["units"].value_or("metric"))) {}
: m_General(toml["general"]["name"].value_or(getlogin())),
m_NowPlaying(toml["now_playing"]["enable"].value_or(false)),
m_Weather([location = toml["weather"]["location"],
apiKey = toml["weather"]["api_key"].value_or(""),
units = toml["weather"]["units"].value_or("metric")] {
return location.is_string()
? Weather(location.value_or(""), apiKey, units)
: Weather(
Coords {
.lat = location["lat"].value_or(0.0),
.lon = location["lon"].value_or(0.0),
},
apiKey, units);
}()) {}
Config::Config(General general, NowPlaying now_playing, Weather weather)
: m_General(std::move(general)),
m_NowPlaying(now_playing),
m_Weather(std::move(weather)) {}
General::General(string name) : m_Name(std::move(name)) {}
NowPlaying::NowPlaying(bool enable) : m_Enabled(enable) {}
Weather::Weather(Location location, string api_key, string units)
: m_Location(std::move(location)),
m_ApiKey(std::move(api_key)),
m_Units(std::move(units)) {}
WeatherImpl WeatherImpl::from_class(const Weather& weather) noexcept {
return {
.location = weather.getLocation(),
.api_key = weather.getApiKey(),
.units = weather.getUnits(),
};
}
Weather WeatherImpl::to_class() const {
return {location, api_key, units};
}
GeneralImpl GeneralImpl::from_class(const General& general) noexcept {
return {general.getName()};
}
General GeneralImpl::to_class() const {
return {name};
}
NowPlayingImpl NowPlayingImpl::from_class(
const NowPlaying& now_playing) noexcept {
return {.enabled = now_playing.getEnabled()};
}
NowPlaying NowPlayingImpl::to_class() const {
return {enabled};
}
ConfigImpl ConfigImpl::from_class(const Config& config) noexcept {
return {
.general = config.getGeneral(),
.now_playing = config.getNowPlaying(),
.weather = config.getWeather(),
};
}
Config ConfigImpl::to_class() const {
return {general, now_playing, weather};
}

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@ -1,63 +1,140 @@
#pragma once
#include <fmt/core.h>
#include <toml++/toml.h>
#include <unistd.h>
#include <rfl.hpp>
#include <string>
#include <toml++/impl/parser.hpp>
#include <variant>
using std::string;
typedef std::tuple<double, double> Coords;
typedef std::variant<string, Coords> Location;
struct Coords {
double lat;
double lon;
};
using Location = std::variant<string, Coords>;
class Weather {
private:
Location m_location;
string m_api_key;
string m_units;
Location m_Location;
string m_ApiKey;
string m_Units;
public:
Weather(string city, string api_key, string units)
: m_location(city), m_api_key(api_key), m_units(units) {}
Weather(Location location, string api_key, string units);
Weather(Coords coords, string api_key, string units)
: m_location(coords), m_api_key(api_key), m_units(units) {}
[[nodiscard]] const Location getLocation() const;
[[nodiscard]] const string getApiKey() const;
[[nodiscard]] const string getUnits() const;
};
inline Location get_location() { return m_location; }
inline string get_api_key() { return m_api_key; }
inline string get_units() { return m_units; }
struct WeatherImpl {
Location location;
string api_key;
string units;
static WeatherImpl from_class(const Weather& weather) noexcept;
[[nodiscard]] Weather to_class() const;
};
class General {
private:
string m_name;
string m_Name;
public:
General(string name) { this->m_name = name; }
General(string name);
inline string get_name() { return m_name; }
[[nodiscard]] const string getName() const;
};
struct GeneralImpl {
string name;
static GeneralImpl from_class(const General& general) noexcept;
[[nodiscard]] General to_class() const;
};
class NowPlaying {
private:
bool m_enable;
bool m_Enabled;
public:
NowPlaying(bool enable) { this->m_enable = enable; }
NowPlaying(bool enable);
inline bool get_enabled() { return m_enable; }
[[nodiscard]] bool getEnabled() const;
};
struct NowPlayingImpl {
bool enabled;
static NowPlayingImpl from_class(const NowPlaying& now_playing) noexcept;
[[nodiscard]] NowPlaying to_class() const;
};
class Config {
private:
General m_general;
NowPlaying m_now_playing;
Weather m_weather;
General m_General;
NowPlaying m_NowPlaying;
Weather m_Weather;
public:
Config(toml::table toml);
~Config();
public:
Config(General general, NowPlaying now_playing, Weather weather);
inline Weather get_weather() { return m_weather; }
inline General get_general() { return m_general; }
inline NowPlaying get_now_playing() { return m_now_playing; }
static const Config& getInstance();
[[nodiscard]] const Weather getWeather() const;
[[nodiscard]] const General getGeneral() const;
[[nodiscard]] const NowPlaying getNowPlaying() const;
};
struct ConfigImpl {
General general;
NowPlaying now_playing;
Weather weather;
static ConfigImpl from_class(const Config& config) noexcept;
[[nodiscard]] Config to_class() const;
};
namespace rfl::parsing {
template <class ReaderType, class WriterType, class ProcessorsType>
struct Parser<ReaderType, WriterType, Weather, ProcessorsType>
: public CustomParser<ReaderType,
WriterType,
ProcessorsType,
Weather,
WeatherImpl> {};
template <class ReaderType, class WriterType, class ProcessorsType>
struct Parser<ReaderType, WriterType, General, ProcessorsType>
: public CustomParser<ReaderType,
WriterType,
ProcessorsType,
General,
GeneralImpl> {};
template <class ReaderType, class WriterType, class ProcessorsType>
struct Parser<ReaderType, WriterType, NowPlaying, ProcessorsType>
: public CustomParser<ReaderType,
WriterType,
ProcessorsType,
NowPlaying,
NowPlayingImpl> {};
template <class ReaderType, class WriterType, class ProcessorsType>
struct Parser<ReaderType, WriterType, Config, ProcessorsType>
: public CustomParser<ReaderType,
WriterType,
ProcessorsType,
Config,
ConfigImpl> {};
} // namespace rfl::parsing