pushing this cuz i need to
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6 changed files with 189 additions and 112 deletions
77
src/os/linux.cpp
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77
src/os/linux.cpp
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#include "os.h"
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#include <fstream>
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#include <playerctl/playerctl.h>
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using std::string;
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uint64_t parse_line_as_number(const string &input) {
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// Find the first number
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string::size_type start = 0;
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// Skip leading non-numbers
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while (!isdigit(input[++start]))
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;
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// Start searching from the start of the number
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string::size_type end = start;
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// Increment to the end of the number
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while (isdigit(input[++end]))
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;
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// Return the substring containing the number
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return std::stoul(input.substr(start, end - start));
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}
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uint64_t meminfo_parse(std::ifstream is) {
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string line;
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// Skip every line before the one that starts with "MemTotal"
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while (std::getline(is, line) && !line.starts_with("MemTotal"))
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;
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// Parse the number from the line
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const auto num = parse_line_as_number(line);
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return num;
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}
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uint64_t get_meminfo() {
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return meminfo_parse(std::ifstream("/proc/meminfo")) * 1024;
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}
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PlayerctlPlayer *init_playerctl() {
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// Create a player manager
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PlayerctlPlayerManager *const player_manager =
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playerctl_player_manager_new(nullptr);
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// Create an empty player list
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GList *available_players = nullptr;
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// Get the list of available players and put it in the player list
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g_object_get(player_manager, "player-names", &available_players, nullptr);
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// If no players are available, return nullptr
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if (!available_players)
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return nullptr;
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// Get the first player
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const auto player_name =
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static_cast<PlayerctlPlayerName *>(available_players->data);
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// Create the player
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PlayerctlPlayer *const current_player =
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playerctl_player_new_from_name(player_name, nullptr);
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// If no player is available, return nullptr
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if (!current_player)
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return nullptr;
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// Manage the player
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playerctl_player_manager_manage_player(player_manager, current_player);
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// Unref the player
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g_object_unref(current_player);
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return current_player;
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}
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