Fix comment for assets patch
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@ -12,4 +12,4 @@ add_subdirectory(libs/raylib)
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add_executable(${PROJECT_NAME} src/main.cpp)
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target_link_libraries(${PROJECT_NAME} PRIVATE raylib)
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target_compile_definitions(${PROJECT_NAME} PUBLIC ASSETS_PATH="${CMAKE_CURRENT_SOURCE_DIR}/assets/") # Set the asset path macro to the absolute path on the dev machine
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#target_compile_definitions(${PROJECT_NAME} PUBLIC ASSETS_PATH="relative-path-to-assets-in-the-game-package") # Set the asset path macro in release more
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#target_compile_definitions(${PROJECT_NAME} PUBLIC ASSETS_PATH="relative-path-to-assets-in-the-game-package") # Set the asset path macro in release mode
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