Fix comment for assets patch

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jaroshevskii 2022-05-18 19:38:26 +03:00 committed by GitHub
parent 90c7e03b6b
commit 32e97fa2fc
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@ -12,4 +12,4 @@ add_subdirectory(libs/raylib)
add_executable(${PROJECT_NAME} src/main.cpp)
target_link_libraries(${PROJECT_NAME} PRIVATE raylib)
target_compile_definitions(${PROJECT_NAME} PUBLIC ASSETS_PATH="${CMAKE_CURRENT_SOURCE_DIR}/assets/") # Set the asset path macro to the absolute path on the dev machine
#target_compile_definitions(${PROJECT_NAME} PUBLIC ASSETS_PATH="relative-path-to-assets-in-the-game-package") # Set the asset path macro in release more
#target_compile_definitions(${PROJECT_NAME} PUBLIC ASSETS_PATH="relative-path-to-assets-in-the-game-package") # Set the asset path macro in release mode